Patch 1.81: Unterschied zwischen den Versionen

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== NEW THINGS AND BUG FIXES ==
== NEW THINGS AND BUG FIXES ==
Zeile 11: Zeile 12:
*Abilities with the same name should no longer swap hotkeys when zoning.
*Abilities with the same name should no longer swap hotkeys when zoning.
*List casters with champion abilities should no longer have their hotkeys changed when gaining a champion level.
*List casters with champion abilities should no longer have their hotkeys changed when gaining a champion level.
*Realm points will now be awarded for successfully repairing a door or outpost piece. Players will receive approximately 10% of the amount repaired in realm points.
*While a player is shape changed to a lion when summoning a guild banner, the guild banner will no longer appear to come out of the lion's mouth.
*If an Animist uses a Realm Rank 5 ability while summoning a guild banner, the guild banner will no longer stick out from the side of the player character.


== GENERAL WORLD CHANGES AND FIXES ==
== GENERAL WORLD CHANGES AND FIXES ==
Zeile 16: Zeile 20:
*Low level monsters (between levels 0-10) are now easier to kill by low level characters.
*Low level monsters (between levels 0-10) are now easier to kill by low level characters.
*(Albion) Fixed an issue where the Lieutenants in charge of the Royal Expeditions would still give you the missions to choose from even if you had already completed all of them for that level (46).
*(Albion) Fixed an issue where the Lieutenants in charge of the Royal Expeditions would still give you the missions to choose from even if you had already completed all of them for that level (46).
*Additional monsters have been brought in line with the changes listed in 1.81b for monster level 0-10 being easier to kill. This affects monsters in Catacomb zones as well.


===Battlegrounds===
===Battlegrounds===
Zeile 48: Zeile 53:
*Scouts, Rangers and Hunters are now awarded Safe Fall 1 when specializing in Stealth to level 10.
*Scouts, Rangers and Hunters are now awarded Safe Fall 1 when specializing in Stealth to level 10.


===Armsman, Warrior & Hero Changes===
Heavy tanks are considered the defensive juggernaughts of the realm they fight for, and as such, will be getting added abilities and improvements to their classes.
Note: These abilities are currently only available on newly created characters. All of these will be available on previously created characters in the near future. Functionality of some spells are not yet finalized and will be adjusted accordingly. Please feel free to include any feedback you have in a bug report while testing these abilities on Pendragon.
*BattleCries - This is a new system that provides burst defensive bonuses to self and group for Heavy Tanks.
*Level 5 Shout - Taunting Shout: Frontal cone taunt that causes mobs to turn and fight the tank or at least increase the hate amount towards the tank. Re-usable every 60 seconds
*Level 30 Shout - Bolstering Roar: PBAE 250 radius attack that breaks root, breakable snares and mesmerization effects on group members. If the tank is CC'd (other than root) they will have to purge themselves or wait for CC to wear off, then fire this. Re-usable every 10 minutes.
*Level 40 Shout - Rampage: Group shout which increases the chance to resist debuffs by 35%. Lasts for 10 seconds. Re-usable every 5 minutes.
*Level 50 Shout - Fury: Self only shout which gives a 50% chance to deflect crowd control spells (similar to the RR5 Bonedancer ability), and increases resists to magic spells by 50% for 10 seconds. Re-usable every 15 minutes.
*Level 15 Spell/Ability - Metal Guard: Group buff which increases the ABS of group members by 3% excluding the caster of the buff. If there are multiple casters of this buff within the group, then this will stack up to a maximum of 9%. Other players can receive the benefit of this buff, but the caster of this buff cannot so it is possible for another heavy tank to have a bonus to his ABS if another heavy tank joins the group and casts this buff. Duration 20 minutes.
*Level 35 Spell/Ability - Climbing Spikes: Self castable buff which lasts for 30 seconds that grants Climb Walls. The player will have the ability to climb walls for a short duration of time. While climbing a wall, any hit that does more than 31 damage will knock the player off the wall. Furthermore, any hit which knocks the player off the wall will hit for double damage. If the buff runs out while the player is on the wall and he/she does not reach an area where they can walk again, they will be knocked off the wall. Re-useable every 60 seconds. (Note: Currently this spell does not have an icon which makes it unable to be used. This will be addressed in a future version of Pendragon.)
====Passive benefits====
*Upon choosing the path of a Hero, Armsman or Warrior, the player will be granted 50% siege resistance automatically. This includes all siege damage types including Boiling Oil.
*Upon reaching level 41, the Hero, Armsman or Warrior will begin to gain more hitpoints as they progress towards level 50. At each level beyond 41 they gain 1% extra Hit points per level. At level 50, they will have the full 10% benefit.
*Upon reaching level 41, the Hero, Armsman or Warrior will begin to gain more magic resistance (spell damage reduction only) as they progress towards level 50. At each level beyond 41 they gain 2%-3% extra resistance per level. At level 50, they will have the full 15% benefit.


=== Spell-timer Normalization ===
=== Spell-timer Normalization ===
Zeile 73: Zeile 94:
===Quest Notes - Albion===
===Quest Notes - Albion===
*The Krondon Awaits quest will now award the appropriate experience to players who complete the quest.
*The Krondon Awaits quest will now award the appropriate experience to players who complete the quest.
===Quest Notes - Midgard ===
*Warlocks on step 6 of Ota’s Quest (and with the appropriate Vind Ryttaren faction) are now able to turn in the Giant Nose to the griffon loner in Gripklosa Mountains, enabling them to receive the Cloak of Runes reward, and allowing them to advance in the quest.


==TRIALS OF ATLANTIS WORLD NOTES==
==TRIALS OF ATLANTIS WORLD NOTES==
Zeile 108: Zeile 131:
**Hibernia: Apprentice Meoryn
**Hibernia: Apprentice Meoryn
*The Scholars, Loremasters, Loremistresses, and Sages are being restructured to remove the turn-in for the locked version of each artifact. Each locked artifact turn-in NPC for all three realms will be revamped to accommodate this change. So far, the following NPCs were restructured with this change: Loremistress Margit in Midgard and Sage Linyive in Hibernia.
*The Scholars, Loremasters, Loremistresses, and Sages are being restructured to remove the turn-in for the locked version of each artifact. Each locked artifact turn-in NPC for all three realms will be revamped to accommodate this change. So far, the following NPCs were restructured with this change: Loremistress Margit in Midgard and Sage Linyive in Hibernia.
*The Scholars, Loremasters, Loremistresses, and Sages are being restructured to remove the turn-in for the locked version of each artifact. Each locked artifact turn-in NPC for all three realms will be revamped to accomodate this change. So far, the following NPCs were restructured with this change: Midgard: Loremistress Vendela, Loremistress Tyraa, and Loremaster Torolf


===Encounter Notes - General===
===Encounter Notes - General===
Zeile 123: Zeile 147:
===Stygia Encounter Notes===
===Stygia Encounter Notes===
*The following encounters have had their difficulty reduced: Master Level Trials - 4.2, 4.9, 5.9 and 5.10. Artifacts - Crocodile's Tooth and Golden Spear.
*The following encounters have had their difficulty reduced: Master Level Trials - 4.2, 4.9, 5.9 and 5.10. Artifacts - Crocodile's Tooth and Golden Spear.
*Modified "A Healing Embrace" slightly so the number of crazed lions doesn't grow to 'Zerg' like numbers
*Changed it so that the iaculi will not despawn at the other two locations if Chisisi is already up at the third.
*Modified the ML 4.2 slightly based on feedback on Pendragon. This increases the number of mobs potentially guarding Seti (the amount is still below the pre 1.81b amount).
*Modified ML 4.6 to increase the spawn of tornados based on Pendragon feedback (the tornados are still of lower level and spawn than pre 1.81b amounts).
*Modified 4.4 to decrease the amount of mobs initially called when a miw-shersekhmet is attacked. This should help reduce the potential of a ‘mau-zerg’ on this encounter.


===Volcanus Encounter Notes===
===Volcanus Encounter Notes===
*The following encounters have had their difficulty reduced: Master Level Trials - 6.6, 6.7, 6.8, 6.9, 6.10, 7.8, 7.9 and 7.10. Artifacts - Tartaros' Staff, Bruiser and Erinys' Charm.
*The following encounters have had their difficulty reduced: Master Level Trials - 6.6, 6.7, 6.8, 6.9, 6.10, 7.8, 7.9 and 7.10. Artifacts - Tartaros' Staff, Bruiser and Erinys' Charm.
*The Battler monster will now level properly when killing all classes. This fixes a bug where he would not level properly when killing Catacomb classes.
*The Salamander Incinerator can now be used at level 45 instead of 50.


===Aerus Encounter Notes===
===Aerus Encounter Notes===
Zeile 131: Zeile 162:
*Behrooz will now only spawn in one of three possible locations and will roam much less than before.
*Behrooz will now only spawn in one of three possible locations and will roam much less than before.
*The following encounters have had their difficulty reduced: Master Level Trials - 8.2, 8.8, 9.8 and 9.10. Artifacts - Foppish Sleeves, Shield of Khaos, Flamedancers' Boots, Gift of Love, Enyalio's Boots and Jacina's Sash.
*The following encounters have had their difficulty reduced: Master Level Trials - 8.2, 8.8, 9.8 and 9.10. Artifacts - Foppish Sleeves, Shield of Khaos, Flamedancers' Boots, Gift of Love, Enyalio's Boots and Jacina's Sash.
*Modified the ML 9.7 encounter so the Puissant Iaculus would properly give credit when killed.
*Modified ML 9.6 so that the personal guard and Katri would not heal each other as frequently, making it easier to kill the personal guard and then Katri.
*Modified ML 9.5 slightly to decrease the amount of the students that can be called by Nelos each time he gets a new target.


===Quest Notes - General===
===Quest Notes - General===
Zeile 138: Zeile 172:
*Mini-maps have been added for the following dungeons; Deep volcanus, Sobekite eternal, Cetus pit, Temple of twilight, Halls of ma’ati and City of Aerus
*Mini-maps have been added for the following dungeons; Deep volcanus, Sobekite eternal, Cetus pit, Temple of twilight, Halls of ma’ati and City of Aerus
*The following dungeons have had Djinn stones added between the x.5 and x.6 steps: Sobekite Eternal, Temple of Twilight, Halls of Ma'ati (one for both faction sides) and Deep Volcanus.  The next patch will change the Djinn stones in the Havens to allow players to port to the Djinn stones at those locations.
*The following dungeons have had Djinn stones added between the x.5 and x.6 steps: Sobekite Eternal, Temple of Twilight, Halls of Ma'ati (one for both faction sides) and Deep Volcanus.  The next patch will change the Djinn stones in the Havens to allow players to port to the Djinn stones at those locations.
*The new Djinn Stones added between the x.5 and x.6 steps: Sobekite Eternal, Temple of Twilight, Halls of Ma'ati (one for both faction sides) and Deep Volcanus are now fully functional with teleport locations provided to them from any other Djinn Stone. Note that you must meet Master Level requirements for the Djinn to allow access to Deep Volcanus.


==CATACOMBS WORLD NOTES==
==CATACOMBS WORLD NOTES==
*Added additional helpful mobs to Inconnu Crypt and Kobold Undercity so that they are easier to get to quickly.
===Quest Notes===
*Players on step 3 of the A Pact Among Enemies? (Midgard) quest will now be able to properly /use Haral’s Potion to read the notes written on An'shi's Map.
===Instanced Adventuring Notes===
===Instanced Adventuring Notes===
*Kill task dungeons from level 11-50 have had associated monsters reduced in level. This change slightly reduces the overall difficulty of those dungeons.
*Kill task dungeons from level 11-50 have had associated monsters reduced in level. This change slightly reduces the overall difficulty of those dungeons.
*(Hibernia) Fixed an issue with the Forgetten Vein Adventure Wing where Adem would not run off properly. This prevents the encounter from being farmed or exploited.
*(Hibernia) Fixed an issue with the Forgetten Vein Adventure Wing where Adem would not run off properly. This prevents the encounter from being farmed or exploited.
*(Midgard) Fixed an issue with one of the Midgard Kill Tasks that was causing additional mobs to spawn. Only mobs associated with the mission should spawn now.
*(Midgard) Fixed an issue with one of the Midgard Kill Tasks that was causing additional mobs to spawn. Only mobs associated with the mission should spawn now.
*The monsters in the levels one to twenty kill task dungeons now have a chance to drop ROG items.
*(Midgard) Fixed an issue with several Kill tasks where the Quest Journal would indicate a different mob type than what was required. Note: The kill task could still be completed, the journal and what you were killing for the kill task did not match up.
   
   
==DARKNESS RISING WORLD NOTES==
==DARKNESS RISING WORLD NOTES==
===General Notes===
===General Notes===
*Infernalists in Darkness Falls and the Chapter Three dungeons have new art.
*Infernalists in Darkness Falls and the Chapter Three dungeons have new art.


===Dungeon Notes===
===Dungeon Notes===
Zeile 167: Zeile 212:
*Necromancers will now be able to use Master Narudos' List in shade form for the Conspiracy: Forging the Key quest.
*Necromancers will now be able to use Master Narudos' List in shade form for the Conspiracy: Forging the Key quest.
*Rebellion: The Race to King's Crossing step 6 will now offer more specific directions for departing the courtyard.
*Rebellion: The Race to King's Crossing step 6 will now offer more specific directions for departing the courtyard.
*An issue was resolved that previously prohibited Armsmen from being able to select which of the two enchantments (Perfectly Balanced or King’s Shield) to place on the Armsman Dextera Mace (1-hand crush).
===Monster Notes===
*(HIBERNIA) Fixed an issue with Guardian Dou'Lass that prevented her from interacting and completing the "What a Guard Wants" champion task.


==NEW FRONTIERS NOTES==
==NEW FRONTIERS NOTES==

Version vom 26. November 2005, 10:30 Uhr



NEW THINGS AND BUG FIXES

  • Trying to use Vanish while unable to (such as while on horseback, stealthed, or dead) will no longer cause the Vanish re-use timer to be set.
  • Players will now keep illusions when leaving stag form.
  • Added a new /xpoff command. This allows players to stop receiving experience points if they choose (primarily for use in the battlegrounds). This feature can be turned off by using /xpoff again. Players will be reminded that they have this feature on each time they enter the game, but not every time they would have gained experience points.
  • Added a new /rpoff command. This allows players to stop receiving realm points if they choose (primarily for use in the battlegrounds). This feature can be turned off by using /rpoff again. Players will be reminded that they have this feature on each time they enter the game, but not every time they would have gained realm points.
  • Added a /commands command. This command lists all of the available slash commands in the game.
  • Powerdrain spells (such as Vampiir bolts) have been reverted back to their previous functionality, no longer dropping any run speed spells the caster may have active.
  • Class-specific illusions for Bards, Bonedancers and Animists are now restored when other illusions expire, if they are still active.
  • Abilities with the same name should no longer swap hotkeys when zoning.
  • List casters with champion abilities should no longer have their hotkeys changed when gaining a champion level.
  • Realm points will now be awarded for successfully repairing a door or outpost piece. Players will receive approximately 10% of the amount repaired in realm points.
  • While a player is shape changed to a lion when summoning a guild banner, the guild banner will no longer appear to come out of the lion's mouth.
  • If an Animist uses a Realm Rank 5 ability while summoning a guild banner, the guild banner will no longer stick out from the side of the player character.

GENERAL WORLD CHANGES AND FIXES

  • Line of sight issues have been improved for all bridges in New Frontiers. This fix also addresses many of the 'cast through walls' issues that Bainshees have on bridges.
  • Low level monsters (between levels 0-10) are now easier to kill by low level characters.
  • (Albion) Fixed an issue where the Lieutenants in charge of the Royal Expeditions would still give you the missions to choose from even if you had already completed all of them for that level (46).
  • Additional monsters have been brought in line with the changes listed in 1.81b for monster level 0-10 being easier to kill. This affects monsters in Catacomb zones as well.

Battlegrounds

  • Battlegrounds now have realm point zone in caps to go along with their current level caps. A player that is above the realm point cap for a certain battleground will not be able to visit that battleground and will need to gain more experience to visit the next level appropriate battleground. In the particular case of Leirvik, there is an additional cap of ML3.

New BG RR Zone in Caps:

  • Realm Rank 1 Level 2 & Level 19- Killaloe
  • Realm Rank 1 Level 4 & Level 24- Thidranki
  • Realm Rank 1 Level 9 & Level 29- Braemar
  • Realm Rank 2 Level 4 & Level 34- Wilton
  • Realm Rank 2 Level 9 & Level 39- Molvik
  • Realm Rank 3 Level 9 & Level 44 & ML 3 – Leirvik

While inside the Battlegrounds, players can earn one Realm Rank higher than the cap to zone in. Furthermore, the amount of Realm points attainable within the Battlegrounds has been adjusted upward. A player will now be able to leave the Final Battleground at Realm Rank 4 instead of Realm Rank 3.

NEW BG RR CAPS

  • Realm Rank 1 Level 3 - Killaloe
  • Realm Rank 1 Level 5 - Thidranki
  • Realm Rank 2 Level 0 - Braemar
  • Realm Rank 2 Level 5 - Wilton
  • Realm Rank 3 Level 0 - Molvik
  • Realm Rank 4 Level 0 – Leirvik

Points to note about Experience level and Realm Ranks in the Battlegrounds:

  • If Realm Rank is capped in the Battleground, a player will not be removed forcibly if they die and release or not get resurrected. They will be ported back to the portal keep of their realm within the Battleground.
  • If Realm Rank is capped in the Battleground, and a player willingly ports out of the Battleground, you will not be able to return to the same Battleground.
  • If a Player's Experience level exceeds the Battleground cap, they will be removed from the Battleground if they are not resurrected from death.
  • Example for clarification: A level 24 player that is Realm Rank 1L4 Zones into Thidranki. That player then gets Realm Rank 1L5 while in the Battleground and dies soon after. The player is not resurrected, but releases back to the portal keep within the Battleground. Said player can log out of the game if they desire and come back to the same Battleground later. Upon coming back into the Battleground later on, the same player levels up to level 25. Later that day the level 25 player dies, and upon release of his spirit, he is ported back to the portal keep (Druim Ligen, Svasud Faste, or Castle Sauvage).

CLASS CHANGES AND FIXES

Archers

  • Scouts, Rangers and Hunters are now awarded Safe Fall 1 when specializing in Stealth to level 10.

Armsman, Warrior & Hero Changes

Heavy tanks are considered the defensive juggernaughts of the realm they fight for, and as such, will be getting added abilities and improvements to their classes.

Note: These abilities are currently only available on newly created characters. All of these will be available on previously created characters in the near future. Functionality of some spells are not yet finalized and will be adjusted accordingly. Please feel free to include any feedback you have in a bug report while testing these abilities on Pendragon.

  • BattleCries - This is a new system that provides burst defensive bonuses to self and group for Heavy Tanks.
  • Level 5 Shout - Taunting Shout: Frontal cone taunt that causes mobs to turn and fight the tank or at least increase the hate amount towards the tank. Re-usable every 60 seconds
  • Level 30 Shout - Bolstering Roar: PBAE 250 radius attack that breaks root, breakable snares and mesmerization effects on group members. If the tank is CC'd (other than root) they will have to purge themselves or wait for CC to wear off, then fire this. Re-usable every 10 minutes.
  • Level 40 Shout - Rampage: Group shout which increases the chance to resist debuffs by 35%. Lasts for 10 seconds. Re-usable every 5 minutes.
  • Level 50 Shout - Fury: Self only shout which gives a 50% chance to deflect crowd control spells (similar to the RR5 Bonedancer ability), and increases resists to magic spells by 50% for 10 seconds. Re-usable every 15 minutes.
  • Level 15 Spell/Ability - Metal Guard: Group buff which increases the ABS of group members by 3% excluding the caster of the buff. If there are multiple casters of this buff within the group, then this will stack up to a maximum of 9%. Other players can receive the benefit of this buff, but the caster of this buff cannot so it is possible for another heavy tank to have a bonus to his ABS if another heavy tank joins the group and casts this buff. Duration 20 minutes.
  • Level 35 Spell/Ability - Climbing Spikes: Self castable buff which lasts for 30 seconds that grants Climb Walls. The player will have the ability to climb walls for a short duration of time. While climbing a wall, any hit that does more than 31 damage will knock the player off the wall. Furthermore, any hit which knocks the player off the wall will hit for double damage. If the buff runs out while the player is on the wall and he/she does not reach an area where they can walk again, they will be knocked off the wall. Re-useable every 60 seconds. (Note: Currently this spell does not have an icon which makes it unable to be used. This will be addressed in a future version of Pendragon.)

Passive benefits

  • Upon choosing the path of a Hero, Armsman or Warrior, the player will be granted 50% siege resistance automatically. This includes all siege damage types including Boiling Oil.
  • Upon reaching level 41, the Hero, Armsman or Warrior will begin to gain more hitpoints as they progress towards level 50. At each level beyond 41 they gain 1% extra Hit points per level. At level 50, they will have the full 10% benefit.
  • Upon reaching level 41, the Hero, Armsman or Warrior will begin to gain more magic resistance (spell damage reduction only) as they progress towards level 50. At each level beyond 41 they gain 2%-3% extra resistance per level. At level 50, they will have the full 15% benefit.

Spell-timer Normalization

  • Many spell and ability timers no longer overlap from Class Spells, Master Abilities and Sub-classing spells.

CAMELOT CLASSIC WORLD NOTES

Quest Notes - Albion

  • Players stuck on step 4 of the Defensive Measures epic quest will now be able to respawn General Vaul by entering his area with the Ley Line map.
  • Players stuck on step 3 of A New Threat epic quest will now be able to respawn General Promotus and Vortimer by entering the area again with the Recall Stone.
  • The scroll used on step 4 of the Brutal Realization quest will now work properly.
  • Players are now advised to seek out the Arawnite Envoy for the Trouble at the Abbey quest to receive their level 5 and 10 epics.

Quest Notes - Hibernia

  • Players stuck on step 4 of the Nuisances quest will now be able to speak to Addrir to complete the quest.
  • Players with Darkness Rising will now be able to complete the Speak with the Taskmaster quest.
  • The scroll used on steps 3 and 4 of A Desperate Gambit quest scroll will now work properly.
  • The correct reward is now given to Bards upon the completion of the Occupation of Lough Gur quest.

Quest Notes - Midgard

  • Players stuck on step 9 of The Legend of Fenrir's Folly quest will now be able to obtain the appropriate quest components from the werewolf guards.
  • The journal now advises players to seek out Crelam in Galplen for the Preemptive Strike quest.
  • Players stuck on step 3 of the Storm Horse quest can now proceed by clicking on the keywords.

SHROUDED ISLES WORLD NOTES

Quest Notes - Albion

  • The Krondon Awaits quest will now award the appropriate experience to players who complete the quest.

Quest Notes - Midgard

  • Warlocks on step 6 of Ota’s Quest (and with the appropriate Vind Ryttaren faction) are now able to turn in the Giant Nose to the griffon loner in Gripklosa Mountains, enabling them to receive the Cloak of Runes reward, and allowing them to advance in the quest.

TRIALS OF ATLANTIS WORLD NOTES

General Notes

  • New scholars have been added to the Havens. These scholars sell items needed for many Trials. Examples of items sold: eel stomachs, canopic jars, various keys, storm crystals, etc. The cost of these items increases based on the level of the corresponding Master Level.
  • The Master Level requirements for entering the Halls of Ma'ati have been removed.
  • The Master Level requirement for Deep Volcanus has been changed to Master Level One.
  • The Master Level requirement for Aerus City has been changed to Master Level Three.

Item Notes

  • The locked versions of all artifacts will no longer drop from encounters. Players will now only need to have encounter credit and the scrolls to receive the unlocked artifact.
  • The location requirements for leveling artifacts have been removed. All artifacts now earn experience from all enemy player and/or monster kills anywhere and anytime.
  • Many artifacts now level at a faster rate: Alvarus's Leggings, Arms of the Winds, Bracelet of Zo'arkat, Braggart's Bow, Bruiser, Cloudsong, Crocodile Tear Ring, Crocodile's Tooth, Cycloptic Shield, Dream Sphere, Eerie Darkness Stone, Eirene's Chestpiece, Enyalios Boots, Erinys Charm, Eternal Plant, Flamedancer's Boots, Flask, Foppish Sleeves, Goddess Necklace, Golden Scarab Vest, The Golden Spear, Guard of Valor, Harpy Feather Cloak, A Healers Embrace, Jacina's Sash, Kalare's Necklace, Maddening Scalars, Malice's Axe, Mariasha's Sharkskin Gloves, Nailah's Robe, Night's Shroud Bracelet, Belt of Oglidarsh, Phoebus Harp Necklace, Ring of Dances, Ring of Fire, The Scorpions Tail, Shield of Khaos, Snakecharmer's Weapon, Spear of Kings, Staff of the God, Stone of Atlantis, Traitor's Dagger, The Winged Helm and Wings Dive.
  • Eirene's Hauberks' Arrogance spell will now correctly reduce 50% damage.
  • The Healer's Embrace now has 5% Cold, 5% Heat and 5% Energy resists.
  • The Ring of Dances now has increased Strength and Dexterity bonuses.
  • Alvarus' Leggings now have 36 hit points and 4 Constitution Cap in addition to it's prior stats.
  • The Band of Stars now has increased Dexterity and Constitution Caps as well as increased Hit Points cap.
  • The Eerie Darkness stone now has all magic resists set to 5% and all melee resists set to 4%.
  • The Belt of Oglidarsh now has increased Strength cap and melee resists increased to 4%.
  • The drop rates for all scrolls have been increased and the rate is the same for scroll one, two, and three for each artifact.
  • The artifact scroll system has been modified to be a combination of the original and current drop systems:
  • The Melos, Naxos, and Skyros now have a chance to drop any Oceanus scroll. They will also have additional chances to drop the scrolls currently assigned to them. Speak to the Researcher in the Oceanus Haven for details.
  • The Mau and Setians will now also have chances to drop Stygia scrolls specifically assigned to each mob. This is in addition to the chance to drop any scroll from Stygia. Speak to the Apprentice in the Stygia Haven for details.
  • The Siam-he and Taur will now also have chances to drop Volcanus scrolls specifically assigned to each mob. This is in addition to the chance to drop any scroll from Volcanus.
  • The Cyclops and Centaurs will now also have chances to drop Aerus scrolls specifically assigned to each mob. This is in addition to the chance to drop any scroll from Aerus.
  • Necromancers who are eligible will be able to say the appropriate keyword to Artifact Scholar Jarron to receive the artifact trade-in quests offered by him.
  • Apprentices were set up inside each realm's Haven of Aerus to provide scroll location information.
    • Albion: Apprentice Lirenyth
    • Midgard: Apprentice Jeraold
    • Hibernia: Apprentice Miriagan
  • Apprentices were set up inside the Haven of Volcanus to provide scroll location information.
    • Albion: Apprentice Kavale
    • Midgard: Apprentice Njeden
    • Hibernia: Apprentice Meoryn
  • The Scholars, Loremasters, Loremistresses, and Sages are being restructured to remove the turn-in for the locked version of each artifact. Each locked artifact turn-in NPC for all three realms will be revamped to accommodate this change. So far, the following NPCs were restructured with this change: Loremistress Margit in Midgard and Sage Linyive in Hibernia.
  • The Scholars, Loremasters, Loremistresses, and Sages are being restructured to remove the turn-in for the locked version of each artifact. Each locked artifact turn-in NPC for all three realms will be revamped to accomodate this change. So far, the following NPCs were restructured with this change: Midgard: Loremistress Vendela, Loremistress Tyraa, and Loremaster Torolf

Encounter Notes - General

  • Artifact encounters that spawned less than twice a day have had their spawn frequency increased.
  • Many high-level monsters in Atlantis will no longer require more than two groups of players to actually begin taking damage.
  • Many monsters in Atlantis are no longer 100 percent immune to certain damage types. Examples of such monsters: The Phoenix, several bronze statue monsters and many fire immune monsters. Note that some monsters retain their immunities based on dynamics of certain encounters.
  • All common and Lieutenant monsters have had their levels reduced and will not exceed level 65. Main "boss" like monsters have not had their levels changed.
  • Many common monster spawns that were creating additional difficulty in certain Trials and artifact encounters have been reduced in number and spawn less frequently.
  • Several encounters have been made less difficult by adjusting spawn numbers, monster levels, object hit points, etc. These encounters are listed below, specifically by region. Please note that many encounters that aren't listed specifically are likely still less difficult due to the new item stores, the resist changes, the level changes and the spawn changes made across Atlantis.

Oceanus Encounter Notes

  • The Kraken and Leviathan encounters have had several adjustments made in order to decrease their difficulty.
  • The following encounters have had their difficulty reduced: Master Level Trials - 2.3, 2.7, 3.1, 3.5, 3.6, 3.8 and 3.10. Artifacts - Egg of Youth, Traldor's Oracle, Staff of the God, Phoebus' Harp and Bracelet of Zo'arkat.

Stygia Encounter Notes

  • The following encounters have had their difficulty reduced: Master Level Trials - 4.2, 4.9, 5.9 and 5.10. Artifacts - Crocodile's Tooth and Golden Spear.
  • Modified "A Healing Embrace" slightly so the number of crazed lions doesn't grow to 'Zerg' like numbers
  • Changed it so that the iaculi will not despawn at the other two locations if Chisisi is already up at the third.
  • Modified the ML 4.2 slightly based on feedback on Pendragon. This increases the number of mobs potentially guarding Seti (the amount is still below the pre 1.81b amount).
  • Modified ML 4.6 to increase the spawn of tornados based on Pendragon feedback (the tornados are still of lower level and spawn than pre 1.81b amounts).
  • Modified 4.4 to decrease the amount of mobs initially called when a miw-shersekhmet is attacked. This should help reduce the potential of a ‘mau-zerg’ on this encounter.

Volcanus Encounter Notes

  • The following encounters have had their difficulty reduced: Master Level Trials - 6.6, 6.7, 6.8, 6.9, 6.10, 7.8, 7.9 and 7.10. Artifacts - Tartaros' Staff, Bruiser and Erinys' Charm.
  • The Battler monster will now level properly when killing all classes. This fixes a bug where he would not level properly when killing Catacomb classes.
  • The Salamander Incinerator can now be used at level 45 instead of 50.

Aerus Encounter Notes

  • Encounter credit for Master Level Trial 8.5 can now be gained by either killing Kratos or by completing his quest.
  • Behrooz will now only spawn in one of three possible locations and will roam much less than before.
  • The following encounters have had their difficulty reduced: Master Level Trials - 8.2, 8.8, 9.8 and 9.10. Artifacts - Foppish Sleeves, Shield of Khaos, Flamedancers' Boots, Gift of Love, Enyalio's Boots and Jacina's Sash.
  • Modified the ML 9.7 encounter so the Puissant Iaculus would properly give credit when killed.
  • Modified ML 9.6 so that the personal guard and Katri would not heal each other as frequently, making it easier to kill the personal guard and then Katri.
  • Modified ML 9.5 slightly to decrease the amount of the students that can be called by Nelos each time he gets a new target.

Quest Notes - General

  • Players can now proceed on step 5 of the Broken Communications quest by saying the keyword listed inside the quest journal.

Dungeon Notes

  • Mini-maps have been added for the following dungeons; Deep volcanus, Sobekite eternal, Cetus pit, Temple of twilight, Halls of ma’ati and City of Aerus
  • The following dungeons have had Djinn stones added between the x.5 and x.6 steps: Sobekite Eternal, Temple of Twilight, Halls of Ma'ati (one for both faction sides) and Deep Volcanus. The next patch will change the Djinn stones in the Havens to allow players to port to the Djinn stones at those locations.
  • The new Djinn Stones added between the x.5 and x.6 steps: Sobekite Eternal, Temple of Twilight, Halls of Ma'ati (one for both faction sides) and Deep Volcanus are now fully functional with teleport locations provided to them from any other Djinn Stone. Note that you must meet Master Level requirements for the Djinn to allow access to Deep Volcanus.

CATACOMBS WORLD NOTES

  • Added additional helpful mobs to Inconnu Crypt and Kobold Undercity so that they are easier to get to quickly.


Quest Notes

  • Players on step 3 of the A Pact Among Enemies? (Midgard) quest will now be able to properly /use Haral’s Potion to read the notes written on An'shi's Map.

Instanced Adventuring Notes

  • Kill task dungeons from level 11-50 have had associated monsters reduced in level. This change slightly reduces the overall difficulty of those dungeons.
  • (Hibernia) Fixed an issue with the Forgetten Vein Adventure Wing where Adem would not run off properly. This prevents the encounter from being farmed or exploited.
  • (Midgard) Fixed an issue with one of the Midgard Kill Tasks that was causing additional mobs to spawn. Only mobs associated with the mission should spawn now.
  • The monsters in the levels one to twenty kill task dungeons now have a chance to drop ROG items.
  • (Midgard) Fixed an issue with several Kill tasks where the Quest Journal would indicate a different mob type than what was required. Note: The kill task could still be completed, the journal and what you were killing for the kill task did not match up.


DARKNESS RISING WORLD NOTES

General Notes

  • Infernalists in Darkness Falls and the Chapter Three dungeons have new art.


Dungeon Notes

  • The monsters in the Demonic Prison Dungeon will no longer scale as high in level.

Item Notes - General

  • The design of the Enchanter Champion staff has been updated.
  • The correct textures now display on the Minstrel and Bard Champion Harps.

Item Notes - Midgard

  • Valkyrie Armor has been added to various Darkness Falls Merchants.
  • Shaman level ten Studded Armor has been added to Aurulite Merchants.
  • The Basalt Sword of Anarchy now gives a bonus to Sword instead of Slash.

Quest Notes - General

  • Five level 50 mini-quests are in the process of being developed and added to the Throne Rooms inside each capital city. So far, Hibernia's five mini-quests are complete, more are being added for Midgard, and Albion's mini-quests are on the way.

Quest Notes - Albion

  • Necromancers will now be able to use Master Narudos' List in shade form for the Conspiracy: Forging the Key quest.
  • Rebellion: The Race to King's Crossing step 6 will now offer more specific directions for departing the courtyard.
  • An issue was resolved that previously prohibited Armsmen from being able to select which of the two enchantments (Perfectly Balanced or King’s Shield) to place on the Armsman Dextera Mace (1-hand crush).

Monster Notes

  • (HIBERNIA) Fixed an issue with Guardian Dou'Lass that prevented her from interacting and completing the "What a Guard Wants" champion task.

NEW FRONTIERS NOTES

  • The difficulty of the Megalodon encounter has been reduced slightly.

COOPERATIVE SERVER NOTES

  • Fixed a spawn where a Rogue Siabra was missing.

Externe Links

Rechtliche Hinweise

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