Patch 1.87: Unterschied zwischen den Versionen

Aus Daocpedia
imported>Lasrar
(Patch notes eingefügt - unformatiert - formatierung folgt, aber wenig zeit auf Arbeit)
 
imported>CinneanCachein
(So...1.87-1.87c Test Versionen, mit (c) und Test-Version Hinweis)
Zeile 1: Zeile 1:
-----------------------------------
{|align="center" cellspacing="8" cellpadding="0" style="border:2px solid red; font-size:95%; clear:both;"
| style="width:32px;" | [[Bild:Qsicon Achtung.png]]
| '''Vorsicht!''' Die hier angegebenen Informationen beziehen sich auf die US-Test-Version, die noch nicht in Europa läuft. Zudem sind die hier angegebenen Informationen vorläufig und können sich jederzeit ändern.
|}
{{Navigationsleiste Patch}}


Dark Age of Camelot
{|
Test Version 1.87c Release Notes
|-
Battleground and Tradeskill Changes
| style="{{rahmen}}" | Dark Age of Camelot<br>Test Version 1.87 Release Notes<br>Battleground and Tradeskill Changes<br/>December 7, 2006
December 21, 2006
|-
| style="{{rahmen}}" |Dark Age of Camelot<br>Test Version 1.87b Release Notes<br>Pet and item changes<br/>December 15, 2006
|-
| style="{{rahmen}}" |Dark Age of Camelot<br>Test Version 1.87c Release Notes<br>Battleground and Tradeskill Changes<br/>December 21, 2006
|}


-----------------------------------
= Patch 1.87 =


==NEW THINGS AND BUG FIXES==
*Each realm now has a unique bind animation. The animation being used currently is a placeholder which will be replaced later in the patch cycle.


NEW THINGS AND BUG FIXES
==NEW FRONTIERS NOTES==
*The storms effect graphics have been optimized and the center part of the storm raised to prevent small races from hiding inside and becoming difficult to target.


==CLASS CHANGES AND FIXES==
===Bainshee===
*Due to major issues with the way these spells function, the radius and angle of the Bainshee's Frontal Area Effect (FAE) spells has been reduced. The Bawler's Bruise (FAE DD), Disturbing Vibrations (FAE Root) and Whirring Spike (FAE Bolt) spell lines have had their angles reduced from 180 to 100 degrees, and the radius of all these spells reduced by 100 units. This will alleviate some issues with these spells hitting targets through walls and other solid objects.


- The /ignore command again works across servers on a cluster.
===Druids===
*The top two tiers of Druid pets have had their chance to disease slightly decreased.


- The /ignore command will now filter out /yell.
===Healer===
*The radius of the Celerity spells in the Healer's augmentation spell line, has been increased from 1000 to 1500 units.


- Fixed an issue where certain Hibernian Mauler trainers would direct players to visit the wrong trainer in Tir na Nog to start a quest.
===Hunter===
*The Hunter’s Elder Protectors and Hunter’s Elder Avatars have had their chance to style and proc disease slightly decreased.
*Two new spells have been added to the Hunter's Beastcraft spell line at level 45. These are additions to the existing charm spell lines, and will allow charming of animals and insects up to 90% of the Hunter’s level.
*A new spell line has been added to the Hunter's Beastcraft spell line that will allow charming of reptiles. These spells follow the progression of the animal and charm spell lines.
**Level 2  Influence Reptile
**Level 8  Compel Reptile
**Level 14 Charm Reptile
**Level 21 Control Reptile
**Level 34 Dominate Reptile
**Level 45 Overpower Reptile


- The Chieftain and Chieftess NPCs in Midgard's Shrouded Isles no longer display as being worth Master Level Experience.
===Necromancer===
*The level cap on each of the Necromancer's pets has been removed. All of the summon spells should now summon a pet at 88% of the casters level, so that the Necromancer may use any pet they wish at any level like other pet casters. The one exception is the level 1 version of the summon, as it will summon a 100% pet with a cap of level 2. This is being left in place so that the Necromancer is viable until level 4 when they receive the second summoning spell.
*Abominations have had their inherent built in penalties to hit points and defense removed.
*Greater Necroservants have had their inherent built in penalties to hit points and defense removed.
*Necromancers will now be able to choose which weapon type and proc type their Abomination wields.


- When a controlled pet parries or blocks a message will now appear in the controller's combat window.
How this works - upon summoning the pet, the owner will see a prompt to target and talk to their pet by saying a particular key word - Arawn. This will bring up a menu that displays the various weapon/proc choices via key words.


- Accounts that are Labyrinth enabled can now reach Champion Level 10 regardless of what client they are using.
The choices are: fiery sword, icy sword, poisonous sword, flaming mace, frozen mace and venomous mace. There are two base weapons: two-handed sword and two-handed mace. The three other choices are a fire proc, cold proc and poison (body damage) proc and the weapons have appropriate glow effects representing their damage proc. Primary weapon damage is slash and crush.


- Accounts that are Darkness Rising enabled but not Labyrinth enabled can now only accrue Champion Level Experience up to Champion Level 5 regardless what their current Champion Level is.
Abominations will also instant cast the top base line Strength and Dexterity buffs when commanded via keyword by the Necromancer.


- Accounts that are not at least Darkness Rising enabled cannot accrue any Champion Level Experience.
These words and menu selections will only function if the pet owner, and only the pet owner, has their pet targeted.
*All Necromancer pet summons have had their cast time reduced by half.
*All Necromancer pet cast buffs are able to be cast while moving.
*Endurance and Invigoration potions will now be useable in shadeform.
*Abominations now have two-handed styles similar to the styles that Commanders and others use.


- (Pendragon Only) The new taunt ability that was introduced as a style effect in 1.87b has been changed to now be an offensive proc that a pet will cast at the command of the pet owner. All pets that could use Enrage before will now offer command menu options to walk a pet owner through the steps on using the new ability.
===Shaman===
Known issue: There is only a graphical effect when the pet uses the Enrage and no text feedback. This will be addressed in an upcoming version in this patch cycle.
*The values of the damage add in the shaman's augmentation spell line have been increased.
**Level 1  Minor Force of the Deep  Bonus: Damage: 1.6 DPS
**Level 4  Lesser Force of the Deep Bonus: Damage: 2.5 DPS
**Level 8  Force of the Deep  Bonus: Damage: 3.1 DPS
**Level 11 Major Force of the Deep  Bonus: Damage: 3.9 DPS
**Level 15 Greater Force of the Deep Bonus: Damage: 5.0 DPS
**Level 20 Superior Force of the Deep Bonus: Damage: 6.3 DPS
**Level 27 Mighty Force of the Deep Bonus: Damage: 7.9 DPS
**Level 34 Supreme Force of the Deep Bonus: Damage: 9.1 DPS
**Level 44 Ultimate Force of the Deep Bonus: Damage: 10.0 DPS


   
===Skald===
*Skalds have been given a new line of spells in their Battlesongs spell line. This is a power regeneration song that matches the level progression and values of the similar spells in the Bard and Minstrel music spell lines.
**Level 10 Song of Power
**Level 21  Song of Energy
**Level 30  Song of Clarity
**Level 39  Song of the Mind
**Level 50  Song of Empowering
*Epiphany, the Skald unique Realm Rank 5 ability, should now be castable in combat.


AUTOTRAINING CHANGES
===Vampiir===
*The recast timer on the Vampiir's fumble debuff line of spells (Call of the Raven) has been increased from 15 to 30 sec.


===Shield changes===
*Warden: Increase from medium to large shield
*Champ: Increase from medium to large shield
*Thane: Increase from medium to large shield
*Skald: Increase from small to medium shield
*Pendragon Only: At this time, only newly created characters will receive these new shield sizes. Existing characters will be converted to receive them with the next patch cycle.


The current autotraining system has been revised. It will no longer punish players who spend points early in their careers.
==TRADESKILL CHANGES AND FIXES==
*Roleplay hat recipes are now available for armorcrafting and tailoring in all realms.  Recipes range from level 31 to 51, including specialty recipes for hats with the predetermined fifth slot bonus.  The available hats are listed below:
**Albion
***Woodsman’s Cap, Jester Hat, Tarboosh - Available for all armor types.
**Midgard
***Fur-Trimmed Cap, Wolf-Head Helm – Available for all armor types.
**Winged-Helm – Available in Chain (Valkyrie only).
***Hibernia
**Woodsman’s Cap, Leaf Hat, Antlered Helm – Available for all armor types.
*The Wreath, Crown, Circlet, Steeple Hat patterns have been removed from all hat recipes.
*All crafted weapons will now have a 5% bonus to their chance to hit. This bonus makes crafted weapons equal to Artifacts and Champion weapons in their ability to hit players or monsters.


==CLASSIC WORLD NOTES==


  - Characters will no longer auto train skills as they gain levels.
===Item Notes===
*All items which previously had +power have been converted to have Power Pool %. Please note this does not affect Randomly Generated Objects (ROG) or crafted items.
*Muxog's Shield now displays correctly when placed on a house wall.
*The base quality of many items throughout Classic World zones has been increased.


- When training a skill that would normally have autotrained, a player will not be charged points up to their character level’s maximum autotrained skill level. Example: An Armsman who has zero slash at level 50 will not be charged for their first 12 points. After 12, they will be charged points normally for that skill.
==SHROUDED ISLES WORLD NOTES==
*The base quality of many items throughout Shrouded Isles zones has been increased.


- If you have a higher skill than what would be awarded to you by autotraining at that level, the points that would have been awarded are refunded to your skill point pool. Example: If you have 40 slash, and you hit a level 48, you normally would have been autotrained to 12 slash. Since you have a higher slash than 12, those 12 points are refunded to your pool.
==TRIALS OF ATLANTIS WORLD NOTES==


- The skill points will be consistent if you train through a trainer or use a respec.
===General===
*The following Master Level abilities have been modified to be usable in PVE while retaining their current PVP utility:
**Cowering Bellow: The added PVE functionality behaves similarly to PVP, but the cower will break on normal monsters if that monster is attacked.
**Dissonance Trap: PVP and PVE monsters will now both be able to trigger and take damage from a Dissonance Trap.
**Battlewarder: A battlewarder can now aggro and attack PVE monsters as well as realm enemies.
**Energy Tempest: The energy tempest will now damage both PVP enemies and PVE monsters within the storm radius.


===Item Notes===
*The Enchanted Runed Defender and Magma Infused Buckler shields now display correctly when equipped.


CLASS CHANGES
==LABYRINTH WORLD NOTES==
*The out of combat run speed bonus players receive while in PVE zones has been removed from the Labyrinth.
*Pets will now keep up with their controllers in the Labyrinth.
*Players can no longer build siege weapons in the Labyrinth.


= Patch 1.87b =


- Players with the Mending, Rejuvenation and Regrowth spell lines will now receive Cure Poison and Cure Disease as a baseline spell, at levels 3 and 7.
==NEW THINGS AND BUG FIXES==
*Cure Nearsight will no longer also remove Nearsight immunity.
*Bainshee FAE spells will now have the proper side falloff. This fixes a Pendragon only bug which caused FAE spells to fall off from front to back.


==COMBAT AND REGENERATION CHANGES==
*The bonus to regeneration while standing out of combat has been greatly increased. The amount of ticks a player receives while standing has been doubled and it will now match the bonus to regeneration while sitting. Players will no longer need to sit to regenerate faster.
*While in combat, health and power regeneration ticks will happen twice as often.
*Each tick of health and power is now twice as effective.
*All health and power regeneration aids are now twice as effective.
*Fatigue now regenerates at the standing rate while moving.


Bonedancers
===Shield===
*A character's chance to block will no longer be penalized when facing a character who is dual wielding.


- All Commander pets now have a chance to use shield styles.
===Parry===
*A character's chance to Parry will no longer be penalized when facing a character who is wielding a two handed weapon.
*The penalty to parry when facing multiple attackers has been greatly reduced.


- The lowest level Commander now has melee styles.
===Evade===
*A character's chance to evade will no longer be penalized when facing a character who is dual wielding.


- The Boost Bonecaster line of instant Body Debuff spells will no longer interrupt.
===CLASS CHANGES===
*Existing Wardens, Skalds, Champions and Thanes have been converted to their proper larger shield versions.
*Thanes, Champions and Wardens have been granted a Mythic Respec.


- The Bolster Bones spell in the Suppression Spec line has been moved from level 46 to level 44.
==CAMELOT CLASSIC WORLD NOTES==


- A new group version of the realm castable ABS buff has been added to the Suppression Spec line, with a 10 second cast time.
===Dungeons===
*All items sold by Darkness Falls seal merchants will now be 95% quality.


=Patch 1.87c=
==NEW THINGS AND BUG FIXES==
*The /ignore command again works across servers on a cluster.
*The /ignore command will now filter out /yell.
*Fixed an issue where certain Hibernian Mauler trainers would direct players to visit the wrong trainer in Tir na Nog to start a quest.
*The Chieftain and Chieftess NPCs in Midgard's Shrouded Isles no longer display as being worth Master Level Experience.
*When a controlled pet parries or blocks a message will now appear in the controller's combat window.
*Accounts that are Labyrinth enabled can now reach Champion Level 10 regardless of what client they are using.
*Accounts that are Darkness Rising enabled but not Labyrinth enabled can now only accrue Champion Level Experience up to Champion Level 5 regardless what their current Champion Level is.
*Accounts that are not at least Darkness Rising enabled cannot accrue any Champion Level Experience.
*(Pendragon Only) The new taunt ability that was introduced as a style effect in 1.87b has been changed to now be an offensive proc that a pet will cast at the command of the pet owner. All pets that could use Enrage before will now offer command menu options to walk a pet owner through the steps on using the new ability.
**Known issue: There is only a graphical effect when the pet uses the Enrage and no text feedback. This will be addressed in an upcoming version in this patch cycle.


Level 35 Strengthen Bone Army 3 abs
==AUTOTRAINING CHANGES==
Level 40 Augment Bone Army  6 abs
The current autotraining system has been revised. It will no longer punish players who spend points early in their careers.
Level 46 Bolster Bone Army  9 abs
*Characters will no longer auto train skills as they gain levels.
 
*When training a skill that would normally have autotrained, a player will not be charged points up to their character level’s maximum autotrained skill level. Example: An Armsman who has zero slash at level 50 will not be charged for their first 12 points. After 12, they will be charged points normally for that skill.
 
*If you have a higher skill than what would be awarded to you by autotraining at that level, the points that would have been awarded are refunded to your skill point pool. Example: If you have 40 slash, and you hit a level 48, you normally would have been autotrained to 12 slash. Since you have a higher slash than 12, those 12 points are refunded to your pool.
Cabalists
*The skill points will be consistent if you train through a trainer or use a respec.
 
- All Simulacrums now have a chance to proc a physical resistance debuff against their targets. This debuff reduces Crush, Slash and Thrust resists.
 
- All Simulacrums can now be commanded to change their offensive type to Slash, Crush and Thrust via keywords.
 
- All Simulacrums can now be commanded to change their attack speed to Fast, Average and Slow.
 
- All Simulacrums now have a chance to double strike. The second strike damage type is always Crush.
 
- All Simulacrums have had their resist tables enhanced and brought up to the same standards as most other pets.
 
- The new shields introduced in 1.87b, and the various innate Simulacrum buffs and shields, are now instant cast by the Simulacrum once summoned. Using the keyword imbue will also refresh these spells.
 
- Amber Simulacrums' Str/Con buff introduced in 1.87b has been modified to a Con buff. The value of the buff still retains the new percentage rate which scales along with the pet level when the buff is cast.
 
- Ruby and Sapphire Simulacrums now have the option for the new Enrage ability.
 
- All Simulacrums now have the option to turn their Cower ability on or off.
 
- Ruby Simulacrums will now cast more while in the beginning of melee combat as opposed to never casting once melee is initiated.
 
- Several changes have been made to the Jade Simulacrum to make it a more desirable pet.
 
The Jade Simulacrum now has an offensive melee proc.
 
The Jade Simulacrum now has magic and melee ablative defensive proc.
 
The Jade Simulacrum's Damage Shield has been increased in value.
 
The Jade Simulacrum's base stats have been enhanced to give an increase to defense, offense and hit points.
 
The Jade Simulacrum no longer continuously casts its damage shield but will cast once on spawn and then later again whenever commanded to by the Cabalist via the word imbue. This allows more control for Cabalists to have other damage shields placed on their pet.
 
 
Druids
 
- There is now a graphical effect and buff icon for the Frenzy ability.
 
- A menu interface explaining Frenzy has been added.
 
- The Druid can now issue the Frenzy command without having to target the pet. The distance between the pet and owner in which this can be done has been increased for open say commands. The whisper version of this command retains the same distance check as it did before.
 
- The Frenzy ability can now be used 10 seconds after the pet is summoned.  The re-use timer is now 30 seconds instead of 60 seconds.
 
- An additional wolf skin has been added for the wolf pet.
 
 
Enchanters
 
- The melee oriented Underhill pets' parry ability, by default, is now set as off. Enchanters can turn this option on or off via keyword menu.
 
- The Underhill Companions and Zealots now have a choice between using a dagger or staff and can no longer parry.
 
- The Underhill Friend now has chance to proc a DoT while in combat.
 
- The Damage Shield value for the Underhill Zealot has been increased.
 
- The Underhill Friend now has a dual wield weapon, and has a chance to double strike in combat. The second strike damage type is always Thrust.
 
- The Underhill Ally will now begin to cast healing spells when it detects group members at below 50 percent health as opposed to 40-45 percent.
 
- The Underhill Ally's regeneration spell has had its value increased. This will stack with the new regen rates introduced in 1.87b.
 
- The Underhill Companion and Zealot will now cast more while in the beginning of melee combat as opposed to never casting once melee is initiated.
 
- The Underhill Ally and Compatriot can now equip shields when commanded.
 
- The Underhill Ally and Compatriot now have offensive procs.
 
- The Underhill Companion now has access to a pet version of Moon Blast.
 
- The Underhill Zealot now has access to a pet version of Illusory Pain.
 
- The Underhill Ally now has access to Blunt styles.
 
- The Underhill Compatriot now has access to Blade styles.
 
- The Underhill Friend now has access to Piercing and Critical styles.
 
 
Friars
 
- Friars will now receive 1.8 spec points per level.
 
- As a result of the both the increased number of specialization points available to Friars and changes made to their specialization lines, all Friars have been given a forced respec.  Those who play Friars should take a moment to redistribute their specialization points.
 
- The Blessed Encouragement line of group HoT spells in the Rejuvenation Spec line is now castable while moving and in combat.
 
- Power costs on several of the Friar's spells have been changed from a percentage value to a flat value, or have been lowered.
 
- The progression of the Friar's AF and ABS spells in their Enhancements Spec line have been changed. The new values are as follows:
 
 
Level 5 Blessing of Resilience  3 ABS
Level 10 Blessing of Hardiness  6 ABS
Level 15 Blessing of Sturdiness  9 ABS
Level 20 Blessing of Stability  11 ABS
Level 25 Blessing of Abation  13 ABS
Level 30 Blessing of Absorption 14 ABS
Level 34 Blessing of Dissipation 15 ABS
 
Level 1 Shield of Faith  14 AF
Level 3 Shield of Piety  16 AF
Level 7 Shield of Devotion  20 AF
Level 11 Shield of Grace  24 AF
Level 16 Shield of Justice  35 AF
Level 24 Shield of Zeal  40 AF
Level 33 Shield of Holiness  58 Af
 
 
Hunters
 
- There is now a graphical effect and buff icon for the Frenzy ability.
 
- A menu interface explaining Frenzy has been added.
 
- The Hunter can now issue the Frenzy command without having to target the pet. The distance between the pet and owner in which this can be done has been increased for open say commands. The whisper version of this command retains the same distance check as it did before.
 
- The Frenzy ability can now be used 10 seconds after the pet is summoned.  The re-use timer is now 30 seconds instead of 60 seconds.
 
- An additional wolf skin has been added.
 
 
Shaman
 
- A new group version of the realm castable damage add has been added to the Shaman's Augmentation Spec line.
 
Level 35  Compulsion of the Deep
Bonus: Damages target for listed damage/Damage: 7.9 DPS
Level 45 Coercion of the Deep
Bonus: Damages target for listed damage/Damage: 10.0 DPS
 
 
Spiritmasters
 
- The lowest tier Spirit pet now has the option to equip weapons. When summoned, it will appear weaponless for those who prefer no weapons on that particular pet. When equipped, the pet can style, at a lower chance, like the other Spiritmaster pets.
 
- Shields have been added to all Spirit pets when commanded to equip a weapon other than a spear. The spirit pets do not start out with a shield for those who do not want them equipped.
 
- All Spirit pets now have a chance to use shield styles.
 
- All Spirit pets default their Parry ability as on. Spiritmasters can turn this option on or off via keyword menu.
 
 
Warden
 
- Power costs on several of the Warden's spells have been changed from a percentage value to a flat value, or have been lowered.
 
- A new instant cast resurrection spell "Swift Reconstitution" has been added to the Regrowth Spec line at 35 spec.
 
- The Attack Unending and Attack Unfading lines of spells have been moved from the Regrowth Spec line to the Nurture Spec line.
 
- The Nature's Guard line of pulsing bladeturn spells has had its recast timer reduced to 8 seconds, and its power cost lowered.
 
- The Guardian's Encouragement line of speed spells are now be instant cast.
 
- A new line of group HoT spells has been added to the Regrowth Spec line. These spells are castable while moving and in combat.
 
Level 24 Nature's Exhilaration  43 health
Level 34 Nature's Uplift  58 health
Level 44 Nature's Invigoration  73 health
 
- A new line of Celerity spells has been added to the Nurture Spec line.
 
Level Name  Target Cast/Duration/Recast Range/Radius Effect Cost
 
18 Celerity  Group 0s/5 seconds/pulse/8s 350 range 24% 6
26 Enhanced Celerity Group 0s/5 seconds/pulse/8s 350 range 28% 8
32 Amplified Celerity Group 0s/5 seconds/pulse/8s 350 range 31% 12
44 Pure Celerity  Group 0s/5 seconds/pulse/8s 350 range 37% 15
 
 
TRADESKILL CHANGES
 
 
- The costume potions added to Alchemy in each realm have been split into two categories due to the number of potions available.
 
- The harp recipes in Fletching for Albion and Hibernia have had their skill requirements upped to fill in gaps, allowing players more options for skilling up at those ranges.
 
 
Restriction Removal
 
- Characters can now skill up completely in any tradeskill. The system of primary and secondary tradeskills (where secondary tradeskills were capped according to the current skill amount the primary tradeskill) has been removed.
 
- Tradeskills no longer have class restrictions. A character can choose any tradeskill.
 
- Characters can now have multiple tradeskills. To pick up a tradeskill a character does not have, speak to the tradeskill trainer. Please note that there is no limit to the amount of tradeskills a character can have. Your character can now choose and skill up in all of them.
 
 
Titles
 
- Tradeskill rank titles are now available via the /title window. Once selected, the rank title will display underneath your character's name.
 
- To switch the rank titles to a different tradeskill, speak to the appropriate tradeskill trainer, and then use /title. For example: If you are currently set as an Armorcrafter and wish to display your Weaponcrafter rank titles instead, speak to the Weaponcrafter trainer to switch the titles.
 
- Crafters that have skilled up in a tradeskill prior to version 1.87 will receive a special title to recognize their achievements. The title "Honored Crafter" will be issued out to any character with 400-999 skill in a tradeskill. The title "Revered Crafter" will be issued out to any character with 1000 or higher skill in a tradeskill.
 
 
Skill Increase Changes
 
- Skill increase chances on tradeskills are now standardized according to the recipe's con.
 
- You will have a 45% chance to receive a skill increase on red con recipes.
 
- You will have a 60% chance to receive a skill increase on orange con recipes.
 
- You will have a 45% chance to receive a skill increase on yellow con recipes.
 
- You will have a 30% chance to receive a skill increase on blue con recipes.
 
- You will have a 15% chance to receive a skill increase on green con recipes.
 
- You will not be able to receive skill increases on grey con recipes.
 
 
Failure Changes
 
- Critical failures have been removed from the tradeskill system. You will no longer lose craft ingredients on failing to craft an object.
 
- Failure chances on tradeskills are now standardized according to the recipe's con.
 
- You will have a 32% chance to fail on red con recipes.
 
- You will have a 16% chance to fail on orange con recipes.
 
- You will have an 8% chance to fail on yellow con recipes.
 
- You will not be able to fail on blue, green, or grey con recipes.
 
 
Time to Craft Changes
 
- Craft times on recipes are now standardized according to the recipe's con.
 
- Grey con recipes will take only 40% of the normal craft time.
 
- Green con recipes will take only 60% of the normal craft time.
 
- Blue con recipes will take only 80% of the normal craft time.
 
- Yellow, Orange, and Red con recipes will take the normal craft time.
 
 
Quality Changes
 
- The minimum crafted quality is now 96%. Crafters will now have, roughly, a 24% chance to craft an item that is 96%, 97%, 98%, or 99% quality.
 
- Masterpiece (100% quality) chance has not been changed.
 
 
NEW FRONTIERS NOTES
 
 
- The SI water now has the same transparency as classic water and reflective water when in PvP zones.
 
 
Battlegrounds
 
- The level requirements for the battlegrounds have been changed; all other requirements remain the same.  The new level requirements are as follows:
 
 
Battleground:  Previous Requirements: New Requirements:
 
Proving Grounds  1 – 4  1 – 5
Lion’s Den  4 – 9  6 – 10
Hills of Claret  10 – 14  11 – 15
Killaloe  15 – 19  16 – 20
Thidranki  20 – 24  21 – 25
Braemar  25 – 29  26 – 30
Wilton  30 – 34  31 – 35
Molvik  35 – 39  36 – 40
Leirvik  40 – 44  41 – 45
Cathal Valley  45 – 49  46 – 49
 
- The porters that access the battlegrounds have been changed to reflect the new level requirements.
 
- Monster levels have been increased in the battlegrounds to reflect the new level requirements.
 
- The named monsters in the battlegrounds now have an increased chance to spawn.
Note: This does not affect Cathal Valley's named mobs as their spawn rate was already higher than the other battlegrounds.
- The siegemasters in the Proving Grounds and Lion’s Den have been removed.
 
- The aggression radius for the fire giants present in the Lion's Den battleground has been lowered.
 
- Forest giant youth have had their spawn rate lowered in the Lion's Den battleground.
 
- Timber cats have had their spawn rate slightly increased in the Molvik battleground.
 
 
CAMELOT CLASSIC WORLD NOTES
 
 
Quests - Midgard
 
- Kelleher's Hand-Me-Downs - Maulers can now complete this quest and receive the appropriate reward.
 
- How Much Wood Could a Wood-Eater Eat? - The introductory quest text will now reference the correct amount of wood eater legs needed to complete the quest.
 
Quests - Hibernia
 
- Traces of Mad Changelings - Maulers can now complete step one of this quest allowing them to proceed and finish the quest.
 
 
SHROUDED ISLES WORLD NOTES
 
 
General
 
- A number of NPCs that were marked as granting Master Level experience erroneously have been fixed.
 
Quests - Hibernia
 
- The Tree Maidens - Maulers will now be greeted properly and allowed to take this quest.
 
- Fylara's Armor - Maulers will now receive the appropriate reward for this quest.
 
 
TRIALS OF ATLANTIS WORLD NOTES
 
 
Stygia Quests


- Wishes - Midgard and Hibernia Maulers can now complete this quest and receive the appropriate reward.
==CLASS CHANGES==
*Players with the Mending, Rejuvenation and Regrowth spell lines will now receive Cure Poison and Cure Disease as a baseline spell, at levels 3 and 7.


===Bonedancers===
*All Commander pets now have a chance to use shield styles.
*The lowest level Commander now has melee styles.
*The Boost Bonecaster line of instant Body Debuff spells will no longer interrupt.
*The Bolster Bones spell in the Suppression Spec line has been moved from level 46 to level 44.
*A new group version of the realm castable ABS buff has been added to the Suppression Spec line, with a 10 second cast time.
**Level 35 Strengthen Bone Army 3 abs
**Level 40 Augment Bone Army  6 abs
**Level 46 Bolster Bone Army  9 abs


Item Notes
===Cabalists===
*All Simulacrums now have a chance to proc a physical resistance debuff against their targets. This debuff reduces Crush, Slash and Thrust resists.
*All Simulacrums can now be commanded to change their offensive type to Slash, Crush and Thrust via keywords.
*All Simulacrums can now be commanded to change their attack speed to Fast, Average and Slow.
*All Simulacrums now have a chance to double strike. The second strike damage type is always Crush.
*All Simulacrums have had their resist tables enhanced and brought up to the same standards as most other pets.
*The new shields introduced in 1.87b, and the various innate Simulacrum buffs and shields, are now instant cast by the Simulacrum once summoned. Using the keyword imbue will also refresh these spells.
*Amber Simulacrums' Str/Con buff introduced in 1.87b has been modified to a Con buff. The value of the buff still retains the new percentage rate which scales along with the pet level when the buff is cast.
*Ruby and Sapphire Simulacrums now have the option for the new Enrage ability.
*All Simulacrums now have the option to turn their Cower ability on or off.
*Ruby Simulacrums will now cast more while in the beginning of melee combat as opposed to never casting once melee is initiated.
*Several changes have been made to the Jade Simulacrum to make it a more desirable pet.
**The Jade Simulacrum now has an offensive melee proc.
**The Jade Simulacrum now has magic and melee ablative defensive proc.
**The Jade Simulacrum's Damage Shield has been increased in value.
**The Jade Simulacrum's base stats have been enhanced to give an increase to defense, offense and hit points.
**The Jade Simulacrum no longer continuously casts its damage shield but will cast once on spawn and then later again whenever commanded to by the Cabalist via the word imbue. This allows more control for Cabalists to have other damage shields placed on their pet.


  - The procs and charges on Malice’s Axe and Battler have been reduced in power.
===Druids===
*There is now a graphical effect and buff icon for the Frenzy ability.
*A menu interface explaining Frenzy has been added.
*The Druid can now issue the Frenzy command without having to target the pet. The distance between the pet and owner in which this can be done has been increased for open say commands. The whisper version of this command retains the same distance check as it did before.
*The Frenzy ability can now be used 10 seconds after the pet is summoned. The re-use timer is now 30 seconds instead of 60 seconds.
*An additional wolf skin has been added for the wolf pet.


Malice:
===Enchanters===
*The melee oriented Underhill pets' parry ability, by default, is now set as off. Enchanters can turn this option on or off via keyword menu.
*The Underhill Companions and Zealots now have a choice between using a dagger or staff and can no longer parry.
*The Underhill Friend now has chance to proc a DoT while in combat.
*The Damage Shield value for the Underhill Zealot has been increased.
*The Underhill Friend now has a dual wield weapon, and has a chance to double strike in combat. The second strike damage type is always Thrust.
*The Underhill Ally will now begin to cast healing spells when it detects group members at below 50 percent health as opposed to 40-45 percent.
*The Underhill Ally's regeneration spell has had its value increased. This will stack with the new regen rates introduced in 1.87b.
*The Underhill Companion and Zealot will now cast more while in the beginning of melee combat as opposed to never casting once melee is initiated.
*The Underhill Ally and Compatriot can now equip shields when commanded.
*The Underhill Ally and Compatriot now have offensive procs.
*The Underhill Companion now has access to a pet version of Moon Blast.
*The Underhill Zealot now has access to a pet version of Illusory Pain.
*The Underhill Ally now has access to Blunt styles.
*The Underhill Compatriot now has access to Blade styles.
*The Underhill Friend now has access to Piercing and Critical styles.


  - The Proc has been changed from a 1 minute duration 25% decrease to all stats to a 30 second duration 10% decrease to all stats.
===Friars===
*Friars will now receive 1.8 spec points per level.
*As a result of the both the increased number of specialization points available to Friars and changes made to their specialization lines, all Friars have been given a forced respec. Those who play Friars should take a moment to redistribute their specialization points.
*The Blessed Encouragement line of group HoT spells in the Rejuvenation Spec line is now castable while moving and in combat.
*Power costs on several of the Friar's spells have been changed from a percentage value to a flat value, or have been lowered.
*The progression of the Friar's AF and ABS spells in their Enhancements Spec line have been changed. The new values are as follows:
**Level 5 Blessing of Resilience  3 ABS
**Level 10 Blessing of Hardiness  6 ABS
**Level 15 Blessing of Sturdiness  9 ABS
**Level 20 Blessing of Stability  11 ABS
**Level 25 Blessing of Abation  13 ABS
**Level 30 Blessing of Absorption 14 ABS
**Level 34 Blessing of Dissipation 15 ABS<br/>&nbsp;
**Level 1 Shield of Faith  14 AF
**Level 3 Shield of Piety  16 AF
**Level 7 Shield of Devotion  20 AF
**Level 11 Shield of Grace  24 AF
**Level 16 Shield of Justice  35 AF
**Level 24 Shield of Zeal  40 AF
**Level 33 Shield of Holiness  58 Af


- The Charge has been changed from 50% melee immunity/vulnerability to 25% melee immunity/vulnerability. The negative effect after the charge is used is now unpurgable.
===Hunters===
*There is now a graphical effect and buff icon for the Frenzy ability.
*A menu interface explaining Frenzy has been added.
*The Hunter can now issue the Frenzy command without having to target the pet. The distance between the pet and owner in which this can be done has been increased for open say commands. The whisper version of this command retains the same distance check as it did before.
*The Frenzy ability can now be used 10 seconds after the pet is summoned.  The re-use timer is now 30 seconds instead of 60 seconds.
*An additional wolf skin has been added.


Battler:
===Shaman===
*A new group version of the realm castable damage add has been added to the Shaman's Augmentation Spec line.
**Level 35  Compulsion of the Deep
***Bonus: Damages target for listed damage/Damage: 7.9 DPS
**Level 45 Coercion of the Deep
***Bonus: Damages target for listed damage/Damage: 10.0 DPS


- The Charge has been changed from a 1 minute 19% absorb debuff on the target and 1 minute 19% absorb buff on the user, to a 30 second 10% absorb debuff on the target and 10% absorb buff on the user.
===Spiritmasters===
*The lowest tier Spirit pet now has the option to equip weapons. When summoned, it will appear weaponless for those who prefer no weapons on that particular pet. When equipped, the pet can style, at a lower chance, like the other Spiritmaster pets.
*Shields have been added to all Spirit pets when commanded to equip a weapon other than a spear. The spirit pets do not start out with a shield for those who do not want them equipped.
*All Spirit pets now have a chance to use shield styles.
*All Spirit pets default their Parry ability as on. Spiritmasters can turn this option on or off via keyword menu.


===Warden===
*Power costs on several of the Warden's spells have been changed from a percentage value to a flat value, or have been lowered.
*A new instant cast resurrection spell "Swift Reconstitution" has been added to the Regrowth Spec line at 35 spec.
*The Attack Unending and Attack Unfading lines of spells have been moved from the Regrowth Spec line to the Nurture Spec line.
*The Nature's Guard line of pulsing bladeturn spells has had its recast timer reduced to 8 seconds, and its power cost lowered.
*The Guardian's Encouragement line of speed spells are now be instant cast.
*A new line of group HoT spells has been added to the Regrowth Spec line. These spells are castable while moving and in combat.
**Level 24 Nature's Exhilaration  43 health
**Level 34 Nature's Uplift  58 health
**Level 44 Nature's Invigoration  73 health
*A new line of Celerity spells has been added to the Nurture Spec line.
{| style="margin-left:2em;{{Rahmen}}"
|- style="{{dbg}}"
|Level||Name||Target||Cast/Duration/Recast||Range/Radius||Effect||Cost
|-
|18||Celerity||Group||0s/5 seconds/pulse/8s||350 range||24%||6
|- style="{{dbg}}"
|26||Enhanced Celerity||Group||0s/5 seconds/pulse/8s||350 range||28%||8
|-
|32||Amplified Celerity||Group||0s/5 seconds/pulse/8s||350 range||31%||12
|- style="{{dbg}}"
|44||Pure Celerity||Group||0s/5 seconds/pulse/8s||350 range||37%||15
|}
   
   
==TRADESKILL CHANGES==
*The costume potions added to Alchemy in each realm have been split into two categories due to the number of potions available.
*The harp recipes in Fletching for Albion and Hibernia have had their skill requirements upped to fill in gaps, allowing players more options for skilling up at those ranges.


DARKNESS RISING WORLD NOTES
===Restriction Removal===
*Characters can now skill up completely in any tradeskill. The system of primary and secondary tradeskills (where secondary tradeskills were capped according to the current skill amount the primary tradeskill) has been removed.
*Tradeskills no longer have class restrictions. A character can choose any tradeskill.
*Characters can now have multiple tradeskills. To pick up a tradeskill a character does not have, speak to the tradeskill trainer. Please note that there is no limit to the amount of tradeskills a character can have. Your character can now choose and skill up in all of them.


===Titles===
*Tradeskill rank titles are now available via the /title window. Once selected, the rank title will display underneath your character's name.
*To switch the rank titles to a different tradeskill, speak to the appropriate tradeskill trainer, and then use /title. For example: If you are currently set as an Armorcrafter and wish to display your Weaponcrafter rank titles instead, speak to the Weaponcrafter trainer to switch the titles.
*Crafters that have skilled up in a tradeskill prior to version 1.87 will receive a special title to recognize their achievements. The title "Honored Crafter" will be issued out to any character with 400-999 skill in a tradeskill. The title "Revered Crafter" will be issued out to any character with 1000 or higher skill in a tradeskill.


Quests - Hibernia
===Skill Increase Changes===
*Skill increase chances on tradeskills are now standardized according to the recipe's con.
*You will have a 45% chance to receive a skill increase on red con recipes.
*You will have a 60% chance to receive a skill increase on orange con recipes.
*You will have a 45% chance to receive a skill increase on yellow con recipes.
*You will have a 30% chance to receive a skill increase on blue con recipes.
*You will have a 15% chance to receive a skill increase on green con recipes.
*You will not be able to receive skill increases on grey con recipes.


- An Important Letter - Fixed step one of this quest so that it could be completed by players using the Labyrinth client. This fixes a bug where the quest would continue properly only on the Darkness Rising client.
===Failure Changes===
*Critical failures have been removed from the tradeskill system. You will no longer lose craft ingredients on failing to craft an object.
*Failure chances on tradeskills are now standardized according to the recipe's con.
*You will have a 32% chance to fail on red con recipes.
*You will have a 16% chance to fail on orange con recipes.
*You will have an 8% chance to fail on yellow con recipes.
*You will not be able to fail on blue, green, or grey con recipes.


===Time to Craft Changes===
*Craft times on recipes are now standardized according to the recipe's con.
*Grey con recipes will take only 40% of the normal craft time.
*Green con recipes will take only 60% of the normal craft time.
*Blue con recipes will take only 80% of the normal craft time.
*Yellow, Orange, and Red con recipes will take the normal craft time.


LABYRINTH WORLD NOTES
===Quality Changes===
*The minimum crafted quality is now 96%. Crafters will now have, roughly, a 24% chance to craft an item that is 96%, 97%, 98%, or 99% quality.
*Masterpiece (100% quality) chance has not been changed.


==NEW FRONTIERS NOTES==
*The SI water now has the same transparency as classic water and reflective water when in PvP zones.


- A tertiary entrance/exit to the Labyrinth has been added for each realm. The new portals into the Labyrinth are located near each of the realm's Dragon encounters. The corresponding portals within the Labyrinth are located within the flooded section of the Labyrinth near the Dracolich encounter. The portals inside the Labyrinth are keyed to each realm, so only characters of a certain realm can use them to return to the epic zones.
===Battlegrounds===
Note: Pathing for these new areas will be addressed in a later version in this patch cycle.
*The level requirements for the battlegrounds have been changed; all other requirements remain the same.<br/>The new level requirements are as follows:
{| style="margin-left:2em;{{Rahmen}}"
|- style="{{dbg}}"
|Battleground||Previous Requirements||New Requirements
|-
|Proving Grounds||1 – 4 || 1 – 5||
|- style="{{dbg}}"
|Lion’s Den||4 – 9||6 – 10
|-
|Hills of Claret||10 – 14||11 – 15
|- style="{{dbg}}"
|Killaloe||15 – 19||16 – 20
|-
|Thidranki||20 – 24||21 – 25
|-style="{{dbg}}"
|Braemar||25 – 29||26 – 30
|-
|Wilton||30 – 34||31 – 35
|-style="{{dbg}}"
|Molvik||35 – 39||36 – 40
|-
|Leirvik||40 – 44||41 – 45
|-style="{{dbg}}"
|Cathal Valley||45 – 49||46 – 49
|}


*The porters that access the battlegrounds have been changed to reflect the new level requirements.
*Monster levels have been increased in the battlegrounds to reflect the new level requirements.
*The named monsters in the battlegrounds now have an increased chance to spawn.
**Note: This does not affect Cathal Valley's named mobs as their spawn rate was already higher than the other battlegrounds.
*The siegemasters in the Proving Grounds and Lion’s Den have been removed.
*The aggression radius for the fire giants present in the Lion's Den battleground has been lowered.
*Forest giant youth have had their spawn rate lowered in the Lion's Den battleground.
*Timber cats have had their spawn rate slightly increased in the Molvik battleground.


Quests
==CAMELOT CLASSIC WORLD NOTES==
 
- Culmination: Lost, But Not Forgotten - All of the monsters named 'corrupt engineer' will now have a chance to drop the items needed for this quest.
 
 
Item Notes
 
- The Spellbound Indigo Fist Wrap will now salvage for the proper material type.
 
- Zhulrathuul's wall trophy is now tradable.


===Quests - Midgard===
*Kelleher's Hand-Me-Downs - Maulers can now complete this quest and receive the appropriate reward.
*How Much Wood Could a Wood-Eater Eat? - The introductory quest text will now reference the correct amount of wood eater legs needed to complete the quest.
   
   
===Quests - Hibernia===
*Traces of Mad Changelings - Maulers can now complete step one of this quest allowing them to proceed and finish the quest.


COOPERATIVE SERVER
==SHROUDED ISLES WORLD NOTES==
 
- Free the Rogue! - Midgard and Hibernia Maulers can now complete this quest.
 
- The relic 'Horn of Valhalla Fragment' will now display the correct delve with regard to its concentration bonus.
 
- The relic 'Horn of Valhalla Fragment' now has a Casting Speed bonus.
 
 
PVP SERVER
 
- Free the Rogue! - Midgard and Hibernia Maulers can now complete this quest.
 
-----------------------------------
 
Dark Age of Camelot
Test Version 1.87b Release Notes
Pet and item changes
December 15, 2006
 
-----------------------------------
 
NEW THINGS AND BUG FIXES
 
- Cure Nearsight will no longer also remove Nearsight immunity.
 
- Bainshee FAE spells will now have the proper side falloff. This fixes a Pendragon only bug which caused FAE spells to fall off from front to back.
 
COMBAT AND REGENERATION CHANGES
 
 
- The bonus to regeneration while standing out of combat has been greatly increased. The amount of ticks a player receives while standing has been doubled and it will now match the bonus to regeneration while sitting. Players will no longer need to sit to regenerate faster.
 
- While in combat, health and power regeneration ticks will happen twice as often.
 
- Each tick of health and power is now twice as effective.
 
- All health and power regeneration aids are now twice as effective.
 
- Fatigue now regenerates at the standing rate while moving.
 
 
Shield
 
- A character's chance to block will no longer be penalized when facing a character who is dual wielding.
 
Parry
 
- A character's chance to Parry will no longer be penalized when facing a character who is wielding a two handed
weapon.
 
- The penalty to parry when facing multiple attackers has been greatly reduced.
 
 
Evade
 
- A character's chance to evade will no longer be penalized when facing a character who is dual wielding.
 
 
CLASS CHANGES
 
 
- Existing Wardens, Skalds, Champions and Thanes have been converted to their proper larger shield versions.
 
- Thanes, Champions and Wardens have been granted a Mythic Respec.
 
 
CAMELOT CLASSIC WORLD NOTES
 
 
Dungeons
 
- All items sold by Darkness Falls seal merchants will now be 95% quality.
 
-----------------------------------
Dark Age of Camelot
Test Version 1.87b Release Notes
Pet and item changes
December 14, 2006
-----------------------------------


===General===
*A number of NPCs that were marked as granting Master Level experience erroneously have been fixed.
   
   
===Quests - Hibernia===
*The Tree Maidens - Maulers will now be greeted properly and allowed to take this quest.
*Fylara's Armor - Maulers will now receive the appropriate reward for this quest.


NEW THINGS AND BUG FIXES
==TRIALS OF ATLANTIS WORLD NOTES==
 
 
- Cure Nearsight will no longer also remove Nearsight immunity.
 
- The Armor Pieces given by class trainers at levels 10, 15, 20, and 25 have been updated with improved stats and feature a /use charge.
 
- The Nosdoden Wall Trophy has been updated so its base no longer sinks too far into the wall.
 
- Berserker trainer Lognar in Mularn will no longer display incorrect gender information when targeted.
 
- In 1.87a we modified the following Master Level abilities to be usable in PVE while retaining their current PVP utility: Cowering Bellow, Dissonance Trap, Battlewarder, and Energy Tempest.  Based on feedback, we have removed the PVE aspect from all of the above except Cowering Bellow.
 
- Many of the ruined aqueduct structures throughout the game have been given new art.
Note: These are visible only when using the Catacombs or above clients.
 
- Bainshee FAE spells will now have the proper side falloff. This fixes a Pendragon only bug which caused FAE spells to fall off from front to back.
 
- Quest waypoints will no longer display upon goal completion.
 
 
Water Changes
 
- There will no longer be a one-second delay for characters when diving or surfacing.
 
- Players can now target enemies through the water.  If you are above the water, either on land or swimming on the surface, you can hit players below the water.
 
- If you are underwater, you can only attack a player who is in or under the water.
 
- Enemy player names will not display if you are looking at them through the water from above the surface regardless of how close they are to you.
- You also cannot attack a no-land NPC, like a shark, who is underwater from the land.  As opposed to a land NPC that happens to be underwater.
 
 
COMBAT AND REGENERATION CHANGES
 
 
- The bonus to regeneration while standing out of combat has been greatly increased. The amount of ticks a player receives while standing has been doubled and it will now match the bonus to regeneration while sitting. Players will no longer need to sit to regenerate faster.
 
- While in combat, health and power regeneration ticks will happen twice as often.
 
- Each tick of health and power is now twice as effective.
 
- All health and power regeneration aids are now twice as effective.
 
- Fatigue now regenerates at the standing rate while moving.
 
 
Shield
 
- A character's chance to block will no longer be penalized when facing a character who is dual wielding.
 
 
Parry
 
- A character's chance to Parry will no longer be penalized when facing a character who is wielding a two handed
weapon.
 
- The penalty to parry when facing multiple attackers has been greatly reduced.
 
 
Evade
 
- A character's chance to evade will no longer be penalized when facing a character who is dual wielding.
 
 
CLASS CHANGES
 
 
Bonedancers
 
- Bonedancer Commanders have gained a new PvE taunt ability called Enrage. This ability functions as a style
effect.
 
- Bonedancer pets have had their style lists expanded to Axe, Sword and Hammer styles.
 
- Bonedancer Commander pets have had their resist tables standardized to be less succeptable to magic damage and
more resistant to physical damage.
 
 
Cabalists
 
- The Amber Simulacrum's Amber Resilience Con Buff ability has been changed to a Str/Con Buff and now has a
percentage increase amount based on pet level as opposed to a set amount.
 
- The Amber, Emerald and Jade Simulacrums have gained a new PvE taunt ability called Enrage. This ability
functions as a style effect.
 
- The Ruby and Sapphire Simulacrums have gained a new PvE detaunt ability called Cower. This ability functions as
a style effect and makes the target monster run for a very short duration if the ability is successful.
 
- All Simulacrums have had their primary damage type changed from slash to crush.
 
- All Simulacrums now have an innate Armor Factor shield that can be enabled by the Cabalist when the pet is
targeted and the key word /imbue is spoken.
 
 
Druids
 
- All Druid pets have gained a new PvE taunt ability called Enrage. This ability functions as a style effect.
 
- The 20 spec Druid pet now has access the disease and critical styles that the higher tier pets have. Their
chance to use these abilities scale up based on the tier of the pet. The top tier Druid pets chance to disease and
style has been increased but is still less than pre 1.87 druid pets. Please note that the chances to disease and
land critical styles are exactly the same as the Hunter pets.
 
- The Rabies and Spore Cloud ability range of the Druid pets has been reduced to melee range and the duration of
the disease reduced to 60 seconds.
 
- The top two tiers of Druid pets now have the ability to Frenzy when commanded by keyword. The Druid must be in
/say range of the pet to issue the command. When the Druid pet frenzies the damage output increases but its
defenses are reduced. The Druid pet gains the ability to proc a short duration stun that does not set off an
immunity timer during its Frenzy mode. The Frenzy lasts for 10 seconds and can be used once every 60 seconds. The
Frenzy cannot be used until after 60 seconds has passed from when the pet is summoned.
 
- An immunity timer has been placed on all other stun procs that the Druid pets have.
 
- When a pet is summoned, the Druid will be prompted, through a menu and keyword selection, to choose the pet's
appearance.
 
 
Enchanters
 
- All Enchanter pets have gained a new PvE taunt ability called Enrage. This ability functions as a style effect.
 
- Enchanter pets have received a new look.
 
- Enchanter pets now wield weapons. This allows them to parry as well as changes their damage type based on which
weapon they possess.
 
 
Hunters
 
- All summoned Hunter pets have gained a new PvE taunt ability called Enrage. This ability functions as a style
effect.
 
- The 32 spec Hunter pet now has access the disease and critical styles that the higher tier pets have. Their
chance to use these abilities scale up based on the tier of the pet. The top tier Hunter pets chance to disease and
style has been increased but is still less than pre 1.87 wolf pets. Please note that the chances to disease and
land critical styles are exactly the same as the Druid pets.
 
- The Rabies ability range of the Hunter pet has been reduced to melee range and the duration of the disease
reduced to 60 seconds.
 
- The top two tiers Hunter wolf pets now have the ability to Frenzy when commanded by keyword. The Hunter must be
in /say range of the pet to issue the command. When the wolf frenzies its attack speed and damage output increase
but its defenses are reduced. The wolf gains the ability to proc an ABS debuff during its Frenzy mode. The Frenzy
lasts for 10 seconds and can be used once every 60 seconds. The Frenzy cannot be used until after 60 seconds has
passed from when the pet is summoned.
 
- When a pet is summoned, the Hunter will be prompted, through a menu and keyword selection, to choose the pet's
appearance.
 
 
Necromancers
 
- All Necromancer pets have gained a new PvE taunt ability called Enrage. This ability functions as a style
effect.
 
 
Paladins
 
- The Spell Effect for the Paladin Group Heat Chant has been updated.  The grail is now smaller, the halo is not
as bright and the shaft of light is dimmer.
 
 
Reavers
 
- The damage type of Leviathan is now Spirit. (Reaver only)
 
 
Spiritmasters
 
- All Spiritmaster pets have gained a new PvE taunt ability called Enrage. This ability functions as a style
effect.
 
- Spiritmaster pets now have the appropriate weapon styles for whichever weapon they wield - axe, spear, hammer
and sword. Currently only the three top tier pets have this functionality.
 
 
Valkyries
 
- The damage type of the damage procs on Ice Storm, Polar Rift, Odin's Deathblow and Ragnarok are now Spirit.
(Valkyrie Only)
 
 
NEW FRONTIERS NOTES
 
 
- Many insect and reptile monster levels throughout the frontiers have been adjusted for use with Hunter's
Beastcraft.
 
 
TRADESKILL CHANGES AND FIXES
 
 
- New specialty shield recipes have been added to Weaponcrafting in all three realms.  These new shield recipes
feature the predetermined 5th slot bonus.
 
- Craftable harp recipes have been added to Fletching in all three realms.  These harps range from level 26 to 51
and include versions with the predetermined 5th slot bonus.
 
 
CAMELOT CLASSIC WORLD NOTES
 
 
Dungeons
 
- All items sold by Darkness Falls seal merchants will now be 95% quality.
 
 
Quests - Midgard
 
- Fire Horse - Khizil can now be found near the Dverge settlement in Muspelheim.
 
Quests - Hibernia
 
- Moonstone Twin - Maudalin is now spawning normally on the tower near Bri leith.
 
 
SHROUDED ISLES WORLD NOTES
 
 
Item Notes
 
- Tinderboxes now have a chance to drop from Humanoid, Magical, Giant and Undead monsters in Shrouded Isles.
 
 
Quests - Migard
- Morvalt Crystal - Maulers will now be able to complete this quest and receive the quest reward.
 
- Stoneheart - Maulers will now be able to complete this quest and receive the quest reward.
 
Quests - Hibernia
 
- Status of information - Maulers will now be able to complete this quest and receive the quest reward.
 
 
TRIALS OF ATLANTIS WORLD NOTES
 
 
- Wardens and Champions who wish to exchange their medium-sized Aten’s Shield for a large-sized version should
speak to Berisas in the Hall of Heroes.
 
- Thanes wishing to exchange their medium-sized Aten’s Shield for a large-sized version should speak to Bjetsa in
the Hall of Heroes.
 
- Skalds wishing to exchange their small-sized Aten’s Shield for a medium-sized version, or exchange their
small-sized Cycloptic Shield for a medium-sized version, should speak to Bjetsa in the Hall of Heroes.
 
 
Convoker
 
- The duration of the debuff placed upon players by the Speedwarp ability has been reduced from 30 seconds to 6
seconds.
 
- The node placed by the Speedwarp ability will now have a visual radius indicator. Each realm will have a
different colored ring, similar to Prescience node.
 
 
CATACOMBS WORLD NOTES
 
 
General
 
- Goblin watchers and Goblin crawlers in the 'Goblin Cookery Adventure wing' instance will now properly drop
Aurulite.
 
 
LABYRINTH WORLD NOTES
 
 
- Reptile mobs have been added to the Midgard-side of the Labyrinth for use with Hunter's Beastcraft.
 
 
QUESTS - General
 
- Culmination: Lost, But Not Forgotten (All realms) - The Wandering corrupt engineers will now properly grant
credit for steps 13-22.
 
- Unraveling: Infernal Investigation - Players are now able to return to the tower while on step 8.
 
 
COOPERATIVE SERVER
 
- The Siege supplies quest involving the battlegrounds should no longer be available on Gaheris. 
 
-----------------------------------
Dark Age of Camelot
Test Version 1.87 Release Notes
Tradeskill and class changes
December 7, 2006
-----------------------------------
 
 
NEW THINGS AND BUG FIXES
 
- Each realm now has a unique bind animation. The animation being used currently is a placeholder which will be replaced later in the patch cycle.
 
NEW FRONTIERS NOTES
 
  - The storms effect graphics have been optimized and the center part of the storm raised to prevent small races from hiding inside and becoming difficult to target.
 
CLASS CHANGES AND FIXES
 
Bainshee
 
- Due to major issues with the way these spells function, the radius and angle of the Bainshee's Frontal Area Effect (FAE) spells has been reduced. The Bawler's Bruise (FAE DD), Disturbing Vibrations (FAE Root) and Whirring Spike (FAE Bolt) spell lines have had their angles reduced from 180 to 100 degrees, and the radius of all these spells reduced by 100 units. This will alleviate some issues with these spells hitting targets through walls and other solid objects.
 
Druids
 
- The top two tiers of Druid pets have had their chance to disease slightly decreased.
 
Healer
 
- The radius of the Celerity spells in the Healer's augmentation spell line, has been increased from 1000 to 1500 units.
 
Hunter
 
- The Hunter’s Elder Protectors and Hunter’s Elder Avatars have had their chance to style and proc disease slightly decreased.
 
- Two new spells have been added to the Hunter's Beastcraft spell line at level 45. These are additions to the existing charm spell lines, and will allow charming of animals and insects up to 90% of the Hunter’s level.
 
- A new spell line has been added to the Hunter's Beastcraft spell line that will allow charming of reptiles. These spells follow the progression of the animal and charm spell lines.
 
Level 2  Influence Reptile
Level 8  Compel Reptile
Level 14 Charm Reptile
Level 21 Control Reptile
Level 34 Dominate Reptile
Level 45 Overpower Reptile
 
Necromancer
 
- The level cap on each of the Necromancer's pets has been removed. All of the summon spells should now summon a pet at 88% of the casters level, so that the Necromancer may use any pet they wish at any level like other pet casters. The one exception is the level 1 version of the summon, as it will summon a 100% pet with a cap of level 2. This is being left in place so that the Necromancer is viable until level 4 when they receive the second summoning spell.
 
- Abominations have had their inherent built in penalties to hit points and defense removed.
 
- Greater Necroservants have had their inherent built in penalties to hit points and defense removed.
 
- Necromancers will now be able to choose which weapon type and proc type their Abomination wields.
 
How this works - upon summoning the pet, the owner will see a prompt to target and talk to their pet by saying a particular key word - Arawn. This will bring up a menu that displays the various weapon/proc choices via key words.
 
The choices are: fiery sword, icy sword, poisonous sword, flaming mace, frozen mace and venomous mace. There are two base weapons: two-handed sword and two-handed mace. The three other choices are a fire proc, cold proc and poison (body damage) proc and the weapons have appropriate glow effects representing their damage proc. Primary weapon damage is slash and crush.
 
Abominations will also instant cast the top base line Strength and Dexterity buffs when commanded via keyword by the Necromancer.
 
These words and menu selections will only function if the pet owner, and only the pet owner, has their pet targeted.
 
- All Necromancer pet summons have had their cast time reduced by half.
 
- All Necromancer pet cast buffs are able to be cast while moving.
 
- Endurance and Invigoration potions will now be useable in shadeform.
 
- Abominations now have two-handed styles similar to the styles that Commanders and others use.
 
Shaman
 
- The values of the damage add in the shaman's augmentation spell line have been increased.
 
Level 1  Minor Force of the Deep  Bonus: Damage: 1.6 DPS
Level 4  Lesser Force of the Deep Bonus: Damage: 2.5 DPS
Level 8  Force of the Deep  Bonus: Damage: 3.1 DPS
Level 11 Major Force of the Deep  Bonus: Damage: 3.9 DPS
Level 15 Greater Force of the Deep Bonus: Damage: 5.0 DPS
Level 20 Superior Force of the Deep Bonus: Damage: 6.3 DPS
Level 27 Mighty Force of the Deep Bonus: Damage: 7.9 DPS
Level 34 Supreme Force of the Deep Bonus: Damage: 9.1 DPS
Level 44 Ultimate Force of the Deep Bonus: Damage: 10.0 DPS
 
Skald
 
- Skalds have been given a new line of spells in their Battlesongs spell line. This is a power regeneration song that matches the level progression and values of the similar spells in the Bard and Minstrel music spell lines.
 
Level 10  Song of Power
Level 21  Song of Energy
Level 30  Song of Clarity
Level 39  Song of the Mind
Level 50  Song of Empowering
 
- Epiphany, the Skald unique Realm Rank 5 ability, should now be castable in combat.
 
Vampiir
 
- The recast timer on the Vampiir's fumble debuff line of spells (Call of the Raven) has been increased from 15 to 30 sec.
 
Shield changes
 
Warden: Increase from medium to large shield
Champ: Increase from medium to large shield
Thane: Increase from medium to large shield
Skald: Increase from small to medium shield
Pendragon Only: At this time, only newly created characters will receive these new shield sizes. Existing characters will be converted to receive them with the next patch cycle.
 
 
TRADESKILL CHANGES AND FIXES
 
- Roleplay hat recipes are now available for armorcrafting and tailoring in all realms.  Recipes range from level 31 to 51, including specialty recipes for hats with the predetermined fifth slot bonus.  The available hats are listed below:
 
  Albion
 
    - Woodsman’s Cap, Jester Hat, Tarboosh - Available for all armor types.
 
  Midgard
 
    - Fur-Trimmed Cap, Wolf-Head Helm – Available for all armor types.
 
    - Winged-Helm – Available in Chain (Valkyrie only).
 
  Hibernia
 
    - Woodsman’s Cap, Leaf Hat, Antlered Helm – Available for all armor types.
 
- The Wreath, Crown, Circlet, Steeple Hat patterns have been removed from all hat recipes.
 
- All crafted weapons will now have a 5% bonus to their chance to hit. This bonus makes crafted weapons equal to Artifacts and Champion weapons in their ability to hit players or monsters.
 
 
CLASSIC WORLD NOTES
 
Item Notes
 
- All items which previously had +power have been converted to have Power Pool %.  Please note this does not affect Randomly Generated Objects (ROG) or crafted items.
 
- Muxog's Shield now displays correctly when placed on a house wall.
 
- The base quality of many items throughout Classic World zones has been increased.
 
 
SHROUDED ISLES WORLD NOTES
 
- The base quality of many items throughout Shrouded Isles zones has been increased.
 
TRIALS OF ATLANTIS WORLD NOTES
 
General
 
- The following Master Level abilities have been modified to be usable in PVE while retaining their current PVP utility:
-Cowering Bellow: The added PVE functionality behaves similarly to PVP, but the cower will break on normal monsters if that monster is attacked.


-Dissonance Trap: PVP and PVE monsters will now both be able to trigger and take damage from a Dissonance Trap.
===Stygia Quests===
*Wishes - Midgard and Hibernia Maulers can now complete this quest and receive the appropriate reward.


-Battlewarder: A battlewarder can now aggro and attack PVE monsters as well as realm enemies.
===Item Notes===
*The procs and charges on Malice’s Axe and Battler have been reduced in power.
**Malice:
***The Proc has been changed from a 1 minute duration 25% decrease to all stats to a 30 second duration 10% decrease to all stats.
***The Charge has been changed from 50% melee immunity/vulnerability to 25% melee immunity/vulnerability. The negative effect after the charge is used is now unpurgable.
**Battler:
***The Charge has been changed from a 1 minute 19% absorb debuff on the target and 1 minute 19% absorb buff on the user, to a 30 second 10% absorb debuff on the target and 10% absorb buff on the user.


  -Energy Tempest: The energy tempest will now damage both PVP enemies and PVE monsters within the storm radius.
==DARKNESS RISING WORLD NOTES==
===Quests - Hibernia===
*An Important Letter - Fixed step one of this quest so that it could be completed by players using the Labyrinth client. This fixes a bug where the quest would continue properly only on the Darkness Rising client.


Item Notes
==LABYRINTH WORLD NOTES==
*A tertiary entrance/exit to the Labyrinth has been added for each realm.  The new portals into the Labyrinth are located near each of the realm's Dragon encounters. The corresponding portals within the Labyrinth are located within the flooded section of the Labyrinth near the Dracolich encounter. The portals inside the Labyrinth are keyed to each realm, so only characters of a certain realm can use them to return to the epic zones.
**Note: Pathing for these new areas will be addressed in a later version in this patch cycle.


- The Enchanted Runed Defender and Magma Infused Buckler shields now display correctly when equipped.
===Quests===
*Culmination: Lost, But Not Forgotten - All of the monsters named 'corrupt engineer' will now have a chance to drop the items needed for this quest.


===Item Notes===
*The Spellbound Indigo Fist Wrap will now salvage for the proper material type.
*Zhulrathuul's wall trophy is now tradable.


LABYRINTH WORLD NOTES
==COOPERATIVE SERVER==
*Free the Rogue! - Midgard and Hibernia Maulers can now complete this quest.
*The relic 'Horn of Valhalla Fragment' will now display the correct delve with regard to its concentration bonus.
*The relic 'Horn of Valhalla Fragment' now has a Casting Speed bonus.


- The out of combat run speed bonus players receive while in PVE zones has been removed from the Labyrinth.
==PVP SERVER==
*Free the Rogue! - Midgard and Hibernia Maulers can now complete this quest.


-  Pets will now keep up with their controllers in the Labyrinth.


-  Players can no longer build siege weapons in the Labyrinth.
{{Copyright Text|Mythic}}
[[Kategorie:Patch]]

Version vom 3. Januar 2007, 16:53 Uhr

Datei:Qsicon Achtung.png Vorsicht! Die hier angegebenen Informationen beziehen sich auf die US-Test-Version, die noch nicht in Europa läuft. Zudem sind die hier angegebenen Informationen vorläufig und können sich jederzeit ändern.


Dark Age of Camelot
Test Version 1.87 Release Notes
Battleground and Tradeskill Changes
December 7, 2006
Dark Age of Camelot
Test Version 1.87b Release Notes
Pet and item changes
December 15, 2006
Dark Age of Camelot
Test Version 1.87c Release Notes
Battleground and Tradeskill Changes
December 21, 2006

Patch 1.87

NEW THINGS AND BUG FIXES

  • Each realm now has a unique bind animation. The animation being used currently is a placeholder which will be replaced later in the patch cycle.

NEW FRONTIERS NOTES

  • The storms effect graphics have been optimized and the center part of the storm raised to prevent small races from hiding inside and becoming difficult to target.

CLASS CHANGES AND FIXES

Bainshee

  • Due to major issues with the way these spells function, the radius and angle of the Bainshee's Frontal Area Effect (FAE) spells has been reduced. The Bawler's Bruise (FAE DD), Disturbing Vibrations (FAE Root) and Whirring Spike (FAE Bolt) spell lines have had their angles reduced from 180 to 100 degrees, and the radius of all these spells reduced by 100 units. This will alleviate some issues with these spells hitting targets through walls and other solid objects.

Druids

  • The top two tiers of Druid pets have had their chance to disease slightly decreased.

Healer

  • The radius of the Celerity spells in the Healer's augmentation spell line, has been increased from 1000 to 1500 units.

Hunter

  • The Hunter’s Elder Protectors and Hunter’s Elder Avatars have had their chance to style and proc disease slightly decreased.
  • Two new spells have been added to the Hunter's Beastcraft spell line at level 45. These are additions to the existing charm spell lines, and will allow charming of animals and insects up to 90% of the Hunter’s level.
  • A new spell line has been added to the Hunter's Beastcraft spell line that will allow charming of reptiles. These spells follow the progression of the animal and charm spell lines.
    • Level 2 Influence Reptile
    • Level 8 Compel Reptile
    • Level 14 Charm Reptile
    • Level 21 Control Reptile
    • Level 34 Dominate Reptile
    • Level 45 Overpower Reptile

Necromancer

  • The level cap on each of the Necromancer's pets has been removed. All of the summon spells should now summon a pet at 88% of the casters level, so that the Necromancer may use any pet they wish at any level like other pet casters. The one exception is the level 1 version of the summon, as it will summon a 100% pet with a cap of level 2. This is being left in place so that the Necromancer is viable until level 4 when they receive the second summoning spell.
  • Abominations have had their inherent built in penalties to hit points and defense removed.
  • Greater Necroservants have had their inherent built in penalties to hit points and defense removed.
  • Necromancers will now be able to choose which weapon type and proc type their Abomination wields.

How this works - upon summoning the pet, the owner will see a prompt to target and talk to their pet by saying a particular key word - Arawn. This will bring up a menu that displays the various weapon/proc choices via key words.

The choices are: fiery sword, icy sword, poisonous sword, flaming mace, frozen mace and venomous mace. There are two base weapons: two-handed sword and two-handed mace. The three other choices are a fire proc, cold proc and poison (body damage) proc and the weapons have appropriate glow effects representing their damage proc. Primary weapon damage is slash and crush.

Abominations will also instant cast the top base line Strength and Dexterity buffs when commanded via keyword by the Necromancer.

These words and menu selections will only function if the pet owner, and only the pet owner, has their pet targeted.

  • All Necromancer pet summons have had their cast time reduced by half.
  • All Necromancer pet cast buffs are able to be cast while moving.
  • Endurance and Invigoration potions will now be useable in shadeform.
  • Abominations now have two-handed styles similar to the styles that Commanders and others use.

Shaman

  • The values of the damage add in the shaman's augmentation spell line have been increased.
    • Level 1 Minor Force of the Deep Bonus: Damage: 1.6 DPS
    • Level 4 Lesser Force of the Deep Bonus: Damage: 2.5 DPS
    • Level 8 Force of the Deep Bonus: Damage: 3.1 DPS
    • Level 11 Major Force of the Deep Bonus: Damage: 3.9 DPS
    • Level 15 Greater Force of the Deep Bonus: Damage: 5.0 DPS
    • Level 20 Superior Force of the Deep Bonus: Damage: 6.3 DPS
    • Level 27 Mighty Force of the Deep Bonus: Damage: 7.9 DPS
    • Level 34 Supreme Force of the Deep Bonus: Damage: 9.1 DPS
    • Level 44 Ultimate Force of the Deep Bonus: Damage: 10.0 DPS

Skald

  • Skalds have been given a new line of spells in their Battlesongs spell line. This is a power regeneration song that matches the level progression and values of the similar spells in the Bard and Minstrel music spell lines.
    • Level 10 Song of Power
    • Level 21 Song of Energy
    • Level 30 Song of Clarity
    • Level 39 Song of the Mind
    • Level 50 Song of Empowering
  • Epiphany, the Skald unique Realm Rank 5 ability, should now be castable in combat.

Vampiir

  • The recast timer on the Vampiir's fumble debuff line of spells (Call of the Raven) has been increased from 15 to 30 sec.

Shield changes

  • Warden: Increase from medium to large shield
  • Champ: Increase from medium to large shield
  • Thane: Increase from medium to large shield
  • Skald: Increase from small to medium shield
  • Pendragon Only: At this time, only newly created characters will receive these new shield sizes. Existing characters will be converted to receive them with the next patch cycle.

TRADESKILL CHANGES AND FIXES

  • Roleplay hat recipes are now available for armorcrafting and tailoring in all realms. Recipes range from level 31 to 51, including specialty recipes for hats with the predetermined fifth slot bonus. The available hats are listed below:
    • Albion
      • Woodsman’s Cap, Jester Hat, Tarboosh - Available for all armor types.
    • Midgard
      • Fur-Trimmed Cap, Wolf-Head Helm – Available for all armor types.
    • Winged-Helm – Available in Chain (Valkyrie only).
      • Hibernia
    • Woodsman’s Cap, Leaf Hat, Antlered Helm – Available for all armor types.
  • The Wreath, Crown, Circlet, Steeple Hat patterns have been removed from all hat recipes.
  • All crafted weapons will now have a 5% bonus to their chance to hit. This bonus makes crafted weapons equal to Artifacts and Champion weapons in their ability to hit players or monsters.

CLASSIC WORLD NOTES

Item Notes

  • All items which previously had +power have been converted to have Power Pool %. Please note this does not affect Randomly Generated Objects (ROG) or crafted items.
  • Muxog's Shield now displays correctly when placed on a house wall.
  • The base quality of many items throughout Classic World zones has been increased.

SHROUDED ISLES WORLD NOTES

  • The base quality of many items throughout Shrouded Isles zones has been increased.

TRIALS OF ATLANTIS WORLD NOTES

General

  • The following Master Level abilities have been modified to be usable in PVE while retaining their current PVP utility:
    • Cowering Bellow: The added PVE functionality behaves similarly to PVP, but the cower will break on normal monsters if that monster is attacked.
    • Dissonance Trap: PVP and PVE monsters will now both be able to trigger and take damage from a Dissonance Trap.
    • Battlewarder: A battlewarder can now aggro and attack PVE monsters as well as realm enemies.
    • Energy Tempest: The energy tempest will now damage both PVP enemies and PVE monsters within the storm radius.

Item Notes

  • The Enchanted Runed Defender and Magma Infused Buckler shields now display correctly when equipped.

LABYRINTH WORLD NOTES

  • The out of combat run speed bonus players receive while in PVE zones has been removed from the Labyrinth.
  • Pets will now keep up with their controllers in the Labyrinth.
  • Players can no longer build siege weapons in the Labyrinth.

Patch 1.87b

NEW THINGS AND BUG FIXES

  • Cure Nearsight will no longer also remove Nearsight immunity.
  • Bainshee FAE spells will now have the proper side falloff. This fixes a Pendragon only bug which caused FAE spells to fall off from front to back.

COMBAT AND REGENERATION CHANGES

  • The bonus to regeneration while standing out of combat has been greatly increased. The amount of ticks a player receives while standing has been doubled and it will now match the bonus to regeneration while sitting. Players will no longer need to sit to regenerate faster.
  • While in combat, health and power regeneration ticks will happen twice as often.
  • Each tick of health and power is now twice as effective.
  • All health and power regeneration aids are now twice as effective.
  • Fatigue now regenerates at the standing rate while moving.

Shield

  • A character's chance to block will no longer be penalized when facing a character who is dual wielding.

Parry

  • A character's chance to Parry will no longer be penalized when facing a character who is wielding a two handed weapon.
  • The penalty to parry when facing multiple attackers has been greatly reduced.

Evade

  • A character's chance to evade will no longer be penalized when facing a character who is dual wielding.

CLASS CHANGES

  • Existing Wardens, Skalds, Champions and Thanes have been converted to their proper larger shield versions.
  • Thanes, Champions and Wardens have been granted a Mythic Respec.

CAMELOT CLASSIC WORLD NOTES

Dungeons

  • All items sold by Darkness Falls seal merchants will now be 95% quality.

Patch 1.87c

NEW THINGS AND BUG FIXES

  • The /ignore command again works across servers on a cluster.
  • The /ignore command will now filter out /yell.
  • Fixed an issue where certain Hibernian Mauler trainers would direct players to visit the wrong trainer in Tir na Nog to start a quest.
  • The Chieftain and Chieftess NPCs in Midgard's Shrouded Isles no longer display as being worth Master Level Experience.
  • When a controlled pet parries or blocks a message will now appear in the controller's combat window.
  • Accounts that are Labyrinth enabled can now reach Champion Level 10 regardless of what client they are using.
  • Accounts that are Darkness Rising enabled but not Labyrinth enabled can now only accrue Champion Level Experience up to Champion Level 5 regardless what their current Champion Level is.
  • Accounts that are not at least Darkness Rising enabled cannot accrue any Champion Level Experience.
  • (Pendragon Only) The new taunt ability that was introduced as a style effect in 1.87b has been changed to now be an offensive proc that a pet will cast at the command of the pet owner. All pets that could use Enrage before will now offer command menu options to walk a pet owner through the steps on using the new ability.
    • Known issue: There is only a graphical effect when the pet uses the Enrage and no text feedback. This will be addressed in an upcoming version in this patch cycle.

AUTOTRAINING CHANGES

The current autotraining system has been revised. It will no longer punish players who spend points early in their careers.

  • Characters will no longer auto train skills as they gain levels.
  • When training a skill that would normally have autotrained, a player will not be charged points up to their character level’s maximum autotrained skill level. Example: An Armsman who has zero slash at level 50 will not be charged for their first 12 points. After 12, they will be charged points normally for that skill.
  • If you have a higher skill than what would be awarded to you by autotraining at that level, the points that would have been awarded are refunded to your skill point pool. Example: If you have 40 slash, and you hit a level 48, you normally would have been autotrained to 12 slash. Since you have a higher slash than 12, those 12 points are refunded to your pool.
  • The skill points will be consistent if you train through a trainer or use a respec.

CLASS CHANGES

  • Players with the Mending, Rejuvenation and Regrowth spell lines will now receive Cure Poison and Cure Disease as a baseline spell, at levels 3 and 7.

Bonedancers

  • All Commander pets now have a chance to use shield styles.
  • The lowest level Commander now has melee styles.
  • The Boost Bonecaster line of instant Body Debuff spells will no longer interrupt.
  • The Bolster Bones spell in the Suppression Spec line has been moved from level 46 to level 44.
  • A new group version of the realm castable ABS buff has been added to the Suppression Spec line, with a 10 second cast time.
    • Level 35 Strengthen Bone Army 3 abs
    • Level 40 Augment Bone Army 6 abs
    • Level 46 Bolster Bone Army 9 abs

Cabalists

  • All Simulacrums now have a chance to proc a physical resistance debuff against their targets. This debuff reduces Crush, Slash and Thrust resists.
  • All Simulacrums can now be commanded to change their offensive type to Slash, Crush and Thrust via keywords.
  • All Simulacrums can now be commanded to change their attack speed to Fast, Average and Slow.
  • All Simulacrums now have a chance to double strike. The second strike damage type is always Crush.
  • All Simulacrums have had their resist tables enhanced and brought up to the same standards as most other pets.
  • The new shields introduced in 1.87b, and the various innate Simulacrum buffs and shields, are now instant cast by the Simulacrum once summoned. Using the keyword imbue will also refresh these spells.
  • Amber Simulacrums' Str/Con buff introduced in 1.87b has been modified to a Con buff. The value of the buff still retains the new percentage rate which scales along with the pet level when the buff is cast.
  • Ruby and Sapphire Simulacrums now have the option for the new Enrage ability.
  • All Simulacrums now have the option to turn their Cower ability on or off.
  • Ruby Simulacrums will now cast more while in the beginning of melee combat as opposed to never casting once melee is initiated.
  • Several changes have been made to the Jade Simulacrum to make it a more desirable pet.
    • The Jade Simulacrum now has an offensive melee proc.
    • The Jade Simulacrum now has magic and melee ablative defensive proc.
    • The Jade Simulacrum's Damage Shield has been increased in value.
    • The Jade Simulacrum's base stats have been enhanced to give an increase to defense, offense and hit points.
    • The Jade Simulacrum no longer continuously casts its damage shield but will cast once on spawn and then later again whenever commanded to by the Cabalist via the word imbue. This allows more control for Cabalists to have other damage shields placed on their pet.

Druids

  • There is now a graphical effect and buff icon for the Frenzy ability.
  • A menu interface explaining Frenzy has been added.
  • The Druid can now issue the Frenzy command without having to target the pet. The distance between the pet and owner in which this can be done has been increased for open say commands. The whisper version of this command retains the same distance check as it did before.
  • The Frenzy ability can now be used 10 seconds after the pet is summoned. The re-use timer is now 30 seconds instead of 60 seconds.
  • An additional wolf skin has been added for the wolf pet.

Enchanters

  • The melee oriented Underhill pets' parry ability, by default, is now set as off. Enchanters can turn this option on or off via keyword menu.
  • The Underhill Companions and Zealots now have a choice between using a dagger or staff and can no longer parry.
  • The Underhill Friend now has chance to proc a DoT while in combat.
  • The Damage Shield value for the Underhill Zealot has been increased.
  • The Underhill Friend now has a dual wield weapon, and has a chance to double strike in combat. The second strike damage type is always Thrust.
  • The Underhill Ally will now begin to cast healing spells when it detects group members at below 50 percent health as opposed to 40-45 percent.
  • The Underhill Ally's regeneration spell has had its value increased. This will stack with the new regen rates introduced in 1.87b.
  • The Underhill Companion and Zealot will now cast more while in the beginning of melee combat as opposed to never casting once melee is initiated.
  • The Underhill Ally and Compatriot can now equip shields when commanded.
  • The Underhill Ally and Compatriot now have offensive procs.
  • The Underhill Companion now has access to a pet version of Moon Blast.
  • The Underhill Zealot now has access to a pet version of Illusory Pain.
  • The Underhill Ally now has access to Blunt styles.
  • The Underhill Compatriot now has access to Blade styles.
  • The Underhill Friend now has access to Piercing and Critical styles.

Friars

  • Friars will now receive 1.8 spec points per level.
  • As a result of the both the increased number of specialization points available to Friars and changes made to their specialization lines, all Friars have been given a forced respec. Those who play Friars should take a moment to redistribute their specialization points.
  • The Blessed Encouragement line of group HoT spells in the Rejuvenation Spec line is now castable while moving and in combat.
  • Power costs on several of the Friar's spells have been changed from a percentage value to a flat value, or have been lowered.
  • The progression of the Friar's AF and ABS spells in their Enhancements Spec line have been changed. The new values are as follows:
    • Level 5 Blessing of Resilience 3 ABS
    • Level 10 Blessing of Hardiness 6 ABS
    • Level 15 Blessing of Sturdiness 9 ABS
    • Level 20 Blessing of Stability 11 ABS
    • Level 25 Blessing of Abation 13 ABS
    • Level 30 Blessing of Absorption 14 ABS
    • Level 34 Blessing of Dissipation 15 ABS
       
    • Level 1 Shield of Faith 14 AF
    • Level 3 Shield of Piety 16 AF
    • Level 7 Shield of Devotion 20 AF
    • Level 11 Shield of Grace 24 AF
    • Level 16 Shield of Justice 35 AF
    • Level 24 Shield of Zeal 40 AF
    • Level 33 Shield of Holiness 58 Af

Hunters

  • There is now a graphical effect and buff icon for the Frenzy ability.
  • A menu interface explaining Frenzy has been added.
  • The Hunter can now issue the Frenzy command without having to target the pet. The distance between the pet and owner in which this can be done has been increased for open say commands. The whisper version of this command retains the same distance check as it did before.
  • The Frenzy ability can now be used 10 seconds after the pet is summoned. The re-use timer is now 30 seconds instead of 60 seconds.
  • An additional wolf skin has been added.

Shaman

  • A new group version of the realm castable damage add has been added to the Shaman's Augmentation Spec line.
    • Level 35 Compulsion of the Deep
      • Bonus: Damages target for listed damage/Damage: 7.9 DPS
    • Level 45 Coercion of the Deep
      • Bonus: Damages target for listed damage/Damage: 10.0 DPS

Spiritmasters

  • The lowest tier Spirit pet now has the option to equip weapons. When summoned, it will appear weaponless for those who prefer no weapons on that particular pet. When equipped, the pet can style, at a lower chance, like the other Spiritmaster pets.
  • Shields have been added to all Spirit pets when commanded to equip a weapon other than a spear. The spirit pets do not start out with a shield for those who do not want them equipped.
  • All Spirit pets now have a chance to use shield styles.
  • All Spirit pets default their Parry ability as on. Spiritmasters can turn this option on or off via keyword menu.

Warden

  • Power costs on several of the Warden's spells have been changed from a percentage value to a flat value, or have been lowered.
  • A new instant cast resurrection spell "Swift Reconstitution" has been added to the Regrowth Spec line at 35 spec.
  • The Attack Unending and Attack Unfading lines of spells have been moved from the Regrowth Spec line to the Nurture Spec line.
  • The Nature's Guard line of pulsing bladeturn spells has had its recast timer reduced to 8 seconds, and its power cost lowered.
  • The Guardian's Encouragement line of speed spells are now be instant cast.
  • A new line of group HoT spells has been added to the Regrowth Spec line. These spells are castable while moving and in combat.
    • Level 24 Nature's Exhilaration 43 health
    • Level 34 Nature's Uplift 58 health
    • Level 44 Nature's Invigoration 73 health
  • A new line of Celerity spells has been added to the Nurture Spec line.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
18 Celerity Group 0s/5 seconds/pulse/8s 350 range 24% 6
26 Enhanced Celerity Group 0s/5 seconds/pulse/8s 350 range 28% 8
32 Amplified Celerity Group 0s/5 seconds/pulse/8s 350 range 31% 12
44 Pure Celerity Group 0s/5 seconds/pulse/8s 350 range 37% 15

TRADESKILL CHANGES

  • The costume potions added to Alchemy in each realm have been split into two categories due to the number of potions available.
  • The harp recipes in Fletching for Albion and Hibernia have had their skill requirements upped to fill in gaps, allowing players more options for skilling up at those ranges.

Restriction Removal

  • Characters can now skill up completely in any tradeskill. The system of primary and secondary tradeskills (where secondary tradeskills were capped according to the current skill amount the primary tradeskill) has been removed.
  • Tradeskills no longer have class restrictions. A character can choose any tradeskill.
  • Characters can now have multiple tradeskills. To pick up a tradeskill a character does not have, speak to the tradeskill trainer. Please note that there is no limit to the amount of tradeskills a character can have. Your character can now choose and skill up in all of them.

Titles

  • Tradeskill rank titles are now available via the /title window. Once selected, the rank title will display underneath your character's name.
  • To switch the rank titles to a different tradeskill, speak to the appropriate tradeskill trainer, and then use /title. For example: If you are currently set as an Armorcrafter and wish to display your Weaponcrafter rank titles instead, speak to the Weaponcrafter trainer to switch the titles.
  • Crafters that have skilled up in a tradeskill prior to version 1.87 will receive a special title to recognize their achievements. The title "Honored Crafter" will be issued out to any character with 400-999 skill in a tradeskill. The title "Revered Crafter" will be issued out to any character with 1000 or higher skill in a tradeskill.

Skill Increase Changes

  • Skill increase chances on tradeskills are now standardized according to the recipe's con.
  • You will have a 45% chance to receive a skill increase on red con recipes.
  • You will have a 60% chance to receive a skill increase on orange con recipes.
  • You will have a 45% chance to receive a skill increase on yellow con recipes.
  • You will have a 30% chance to receive a skill increase on blue con recipes.
  • You will have a 15% chance to receive a skill increase on green con recipes.
  • You will not be able to receive skill increases on grey con recipes.

Failure Changes

  • Critical failures have been removed from the tradeskill system. You will no longer lose craft ingredients on failing to craft an object.
  • Failure chances on tradeskills are now standardized according to the recipe's con.
  • You will have a 32% chance to fail on red con recipes.
  • You will have a 16% chance to fail on orange con recipes.
  • You will have an 8% chance to fail on yellow con recipes.
  • You will not be able to fail on blue, green, or grey con recipes.

Time to Craft Changes

  • Craft times on recipes are now standardized according to the recipe's con.
  • Grey con recipes will take only 40% of the normal craft time.
  • Green con recipes will take only 60% of the normal craft time.
  • Blue con recipes will take only 80% of the normal craft time.
  • Yellow, Orange, and Red con recipes will take the normal craft time.

Quality Changes

  • The minimum crafted quality is now 96%. Crafters will now have, roughly, a 24% chance to craft an item that is 96%, 97%, 98%, or 99% quality.
  • Masterpiece (100% quality) chance has not been changed.

NEW FRONTIERS NOTES

  • The SI water now has the same transparency as classic water and reflective water when in PvP zones.

Battlegrounds

  • The level requirements for the battlegrounds have been changed; all other requirements remain the same.
    The new level requirements are as follows:
Battleground Previous Requirements New Requirements
Proving Grounds 1 – 4 1 – 5
Lion’s Den 4 – 9 6 – 10
Hills of Claret 10 – 14 11 – 15
Killaloe 15 – 19 16 – 20
Thidranki 20 – 24 21 – 25
Braemar 25 – 29 26 – 30
Wilton 30 – 34 31 – 35
Molvik 35 – 39 36 – 40
Leirvik 40 – 44 41 – 45
Cathal Valley 45 – 49 46 – 49
  • The porters that access the battlegrounds have been changed to reflect the new level requirements.
  • Monster levels have been increased in the battlegrounds to reflect the new level requirements.
  • The named monsters in the battlegrounds now have an increased chance to spawn.
    • Note: This does not affect Cathal Valley's named mobs as their spawn rate was already higher than the other battlegrounds.
  • The siegemasters in the Proving Grounds and Lion’s Den have been removed.
  • The aggression radius for the fire giants present in the Lion's Den battleground has been lowered.
  • Forest giant youth have had their spawn rate lowered in the Lion's Den battleground.
  • Timber cats have had their spawn rate slightly increased in the Molvik battleground.

CAMELOT CLASSIC WORLD NOTES

Quests - Midgard

  • Kelleher's Hand-Me-Downs - Maulers can now complete this quest and receive the appropriate reward.
  • How Much Wood Could a Wood-Eater Eat? - The introductory quest text will now reference the correct amount of wood eater legs needed to complete the quest.

Quests - Hibernia

  • Traces of Mad Changelings - Maulers can now complete step one of this quest allowing them to proceed and finish the quest.

SHROUDED ISLES WORLD NOTES

General

  • A number of NPCs that were marked as granting Master Level experience erroneously have been fixed.

Quests - Hibernia

  • The Tree Maidens - Maulers will now be greeted properly and allowed to take this quest.
  • Fylara's Armor - Maulers will now receive the appropriate reward for this quest.

TRIALS OF ATLANTIS WORLD NOTES

Stygia Quests

  • Wishes - Midgard and Hibernia Maulers can now complete this quest and receive the appropriate reward.

Item Notes

  • The procs and charges on Malice’s Axe and Battler have been reduced in power.
    • Malice:
      • The Proc has been changed from a 1 minute duration 25% decrease to all stats to a 30 second duration 10% decrease to all stats.
      • The Charge has been changed from 50% melee immunity/vulnerability to 25% melee immunity/vulnerability. The negative effect after the charge is used is now unpurgable.
    • Battler:
      • The Charge has been changed from a 1 minute 19% absorb debuff on the target and 1 minute 19% absorb buff on the user, to a 30 second 10% absorb debuff on the target and 10% absorb buff on the user.

DARKNESS RISING WORLD NOTES

Quests - Hibernia

  • An Important Letter - Fixed step one of this quest so that it could be completed by players using the Labyrinth client. This fixes a bug where the quest would continue properly only on the Darkness Rising client.

LABYRINTH WORLD NOTES

  • A tertiary entrance/exit to the Labyrinth has been added for each realm. The new portals into the Labyrinth are located near each of the realm's Dragon encounters. The corresponding portals within the Labyrinth are located within the flooded section of the Labyrinth near the Dracolich encounter. The portals inside the Labyrinth are keyed to each realm, so only characters of a certain realm can use them to return to the epic zones.
    • Note: Pathing for these new areas will be addressed in a later version in this patch cycle.

Quests

  • Culmination: Lost, But Not Forgotten - All of the monsters named 'corrupt engineer' will now have a chance to drop the items needed for this quest.

Item Notes

  • The Spellbound Indigo Fist Wrap will now salvage for the proper material type.
  • Zhulrathuul's wall trophy is now tradable.

COOPERATIVE SERVER

  • Free the Rogue! - Midgard and Hibernia Maulers can now complete this quest.
  • The relic 'Horn of Valhalla Fragment' will now display the correct delve with regard to its concentration bonus.
  • The relic 'Horn of Valhalla Fragment' now has a Casting Speed bonus.

PVP SERVER

  • Free the Rogue! - Midgard and Hibernia Maulers can now complete this quest.


Copyrighted Dieser Text ist entgegen der Bemerkung in der Fusszeile urheberrechtlich geschützt. Der Urheber dieses Textes gestattet die Verwendung und Weiterverbreitung des Textes mit oder ohne Veränderung unter der Bedingung der angemessenen Nennung seiner Urheberschaft. Urheber dieses Textes ist {{#ifeq:Mythic|x|nicht angegeben oder nicht bekannt|Mythic}}.